P3Dv4 Odd scenery artifacts

Post Reply
shuband
Posts: 14

P3Dv4 Odd scenery artifacts

Post by shuband » Sun Aug 20, 2017 7:55 pm

Hello all,

Attached are photos from my recent arrival at EKCH. The shot from outside the plane is near taxiway R while taxiing toward stand C35. There are no visible scenery oddities that I see.
CPH1.jpg
CPH1.jpg (263.98 KiB) Viewed 2627 times
The other two shots, one from the cockpit and the other at the stand, which are taken on the same flight around the same time, show what appears to be scenery artifacts that don't belong.
CPH2.jpg
CPH2.jpg (334.15 KiB) Viewed 2627 times
CPH3.jpg
CPH3.jpg (277.26 KiB) Viewed 2627 times
I use Orbx global base pack, global vector, and European open LC. I previously used FTX to auto correct for elevation and scenery order. I also followed the P3Dv4 update instructions. This is a recent clean Windows/Prepar3D installation.

Any suggestions? Thanks for your help,
Shaun
Chok
Posts: 48

Re: P3Dv4 Odd scenery artifacts

Post by Chok » Mon Aug 21, 2017 5:27 am

For me these appear when there is some specific AI traffic models present (i am not 100% sure which)

It usually comes in combination with some of the safegate signs spinning (gate B7 is always a problem) and a couple of other weird things floating around the airport. like some "smoke looking" thing between RW22L and 22R.

I am on P3D V3.4 but have been seeing these for a very long time.
Post Reply