Hello all,
Attached are photos from my recent arrival at EKCH. The shot from outside the plane is near taxiway R while taxiing toward stand C35. There are no visible scenery oddities that I see.
The other two shots, one from the cockpit and the other at the stand, which are taken on the same flight around the same time, show what appears to be scenery artifacts that don't belong.
I use Orbx global base pack, global vector, and European open LC. I previously used FTX to auto correct for elevation and scenery order. I also followed the P3Dv4 update instructions. This is a recent clean Windows/Prepar3D installation.
Any suggestions? Thanks for your help,
Shaun
P3Dv4 Odd scenery artifacts
Re: P3Dv4 Odd scenery artifacts
For me these appear when there is some specific AI traffic models present (i am not 100% sure which)
It usually comes in combination with some of the safegate signs spinning (gate B7 is always a problem) and a couple of other weird things floating around the airport. like some "smoke looking" thing between RW22L and 22R.
I am on P3D V3.4 but have been seeing these for a very long time.
It usually comes in combination with some of the safegate signs spinning (gate B7 is always a problem) and a couple of other weird things floating around the airport. like some "smoke looking" thing between RW22L and 22R.
I am on P3D V3.4 but have been seeing these for a very long time.