Jetways

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aaflyboy777
Posts: 6

Jetways

Post by aaflyboy777 » Tue Jul 13, 2021 10:32 am

It seem like a lot of the jetways, especially at Term B, are in the wrong position when they are not connected to the aircraft. They are positioned close to the gate next door. How can I fix this?

Jeremy Schwartz
trisho0
Posts: 338

Re: Jetways

Post by trisho0 » Thu Jul 15, 2021 4:46 pm

What sim and Gate? Could you post a picture here?
Patricio
aaflyboy777
Posts: 6

Re: Jetways

Post by aaflyboy777 » Thu Jul 15, 2021 5:29 pm

This is gate B33 in P3D4.
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george[flytampa]
Site Admin
Posts: 3868

Re: Jetways

Post by george[flytampa] » Fri Jul 16, 2021 10:11 pm

Find the Flytampa KBOS SODE XML file and you can edit the Initial state.
FlyTampa_KBOS.xml


<SimObject Name="Jetway 1 GATE_B 22">
<Placement Lat="42.360078876" Lon="-71.017382286" Alt="0.0#AGL" Hdg="283.3"/>
<Model SimTitle="jetway_Smooth_KBOS" StaticSimTitle="Jetway_Smooth_STATIC_KBOS">
<Jetway InitialState="0;50;60;10"/>
</Model>
</SimObject>
aaflyboy777
Posts: 6

Re: Jetways

Post by aaflyboy777 » Thu Aug 19, 2021 8:26 am

It looks as if a lot of jetways are parked within the spot next door. Could there be an update to address the issue soon?

Jeremy Schwartz
aaflyboy777
Posts: 6

Re: Jetways

Post by aaflyboy777 » Wed May 04, 2022 4:04 pm

What should I edit the "initial state" too?

Jeremy Schwartz
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