RAM
- bearcaat12
- Posts: 7
RAM
is 1 GB enough to run TNCM or SFO well?
- tbmavengerstuka
- Posts: 118
Re: RAM
I think so. Both are not hard on frames at all.bearcaat12 wrote:is 1 GB enough to run TNCM or SFO well?

But it's generally advisable to use 2GB, shouldn't be too expesive in these days.
Not entirely true - under WinXP 32, any single application can allocate up to 2 Gigs of memory, with the OS itself technically being able to adress up to 4 Gigs (Unless you run some Server version of XP). See this link for more info: http://www.microsoft.com/whdc/system/pl ... AEmem.mspxtbmavengerstuka wrote:Unless you have XP 32 edition, in which case 2 gigs is optimal. XP doesn't recognize more than 2 gigs ( or doesn't utilize in many systems). If it's vista, at least 2 is correct.
- tbmavengerstuka
- Posts: 118
I knew someone would say somethign about that. Here was my source:jan wrote:Not entirely true - under WinXP 32, any single application can allocate up to 2 Gigs of memory, with the OS itself technically being able to adress up to 4 Gigs (Unless you run some Server version of XP). See this link for more info: http://www.microsoft.com/whdc/system/pl ... AEmem.mspxtbmavengerstuka wrote:Unless you have XP 32 edition, in which case 2 gigs is optimal. XP doesn't recognize more than 2 gigs ( or doesn't utilize in many systems). If it's vista, at least 2 is correct.
http://msdn.microsoft.com/en-us/library/aa366778.aspx
but as a default, flight sim can only use up to 2 according to what you're saying?
That's a BIOS thing, the system keeps a certain amount of memory hidden from the OS to be able to do some caching and mirroring work without the OS weaving it's BSOD magic on it. The size of that memory space corresponds with the size of your gfx card's RAM and a few other things, thats why some people will find WinXP reporting anything from 3,5 to 3,0 Gigs or even less like in your case. Blame it on the x86 system architecture.paavo wrote:4 gigs for me shows up as 2.7 in dxdiag.
I thought it was a limitation of a 32 bit OS.jan wrote:That's a BIOS thing, the system keeps a certain amount of memory hidden from the OS to be able to do some caching and mirroring work without the OS weaving it's BSOD magic on it. The size of that memory space corresponds with the size of your gfx card's RAM and a few other things, thats why some people will find WinXP reporting anything from 3,5 to 3,0 Gigs or even less like in your case. Blame it on the x86 system architecture.paavo wrote:4 gigs for me shows up as 2.7 in dxdiag.
- tbmavengerstuka
- Posts: 118
as did ipaavo wrote:I thought it was a limitation of a 32 bit OS.jan wrote:That's a BIOS thing, the system keeps a certain amount of memory hidden from the OS to be able to do some caching and mirroring work without the OS weaving it's BSOD magic on it. The size of that memory space corresponds with the size of your gfx card's RAM and a few other things, thats why some people will find WinXP reporting anything from 3,5 to 3,0 Gigs or even less like in your case. Blame it on the x86 system architecture.paavo wrote:4 gigs for me shows up as 2.7 in dxdiag.