Missing parking positions

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Avionic
Posts: 2

Missing parking positions

Post by Avionic » Sun Dec 17, 2023 5:26 am

In another thread I see that an update will eventually come to EKCH, which sounds great, as it is some years out of date by now.
When doing this update, I hope some other small fixes/improvements can be included. Currently some gates that are physically in the model (A12, A23, B7, B8, C35, E76, E78, and maybe more) are missing in the AFCAD/bgl/whatever-it-is-called.
This means not only that you can’t directly spawn from them, but also that they can’t be used with GSX. This is an annoying and unnecessary problem, especially when flying online, where some of them are frequently in use.
Another thing, more on the “nice to have” list, would be to include vehicle links and perhaps some vehicle parkings. Some simple invisible vehicle links on top of the already painted service roads would allow ground services to use these roads instead of having them travelling all over the taxiways, just for a bit more immersion.
Chok
Posts: 48

Re: Missing parking positions

Post by Chok » Tue Apr 09, 2024 12:35 pm

The missing gates have been an issue for a very long time, and we are a lot of people who is looking forward to the update where it will be fixed.
Bargib
Posts: 11

Re: Missing parking positions

Post by Bargib » Sat Apr 27, 2024 2:58 am

Yeah, we are many that hope for an update soon.... 🙏
dahv
Posts: 2

Re: Missing parking positions

Post by dahv » Sat May 11, 2024 5:29 am

Sadly it seems like they gave up on this project, they haven´t fix any of the many bugs there are.
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