FlyAmsterdam v1.1

BoazDK
Posts: 221

Re: FlyAmsterdam v1.1

Post by BoazDK » Wed Mar 08, 2017 10:01 am

Honestly fly without crash detection, the FS world is not as accurate as the real world, also with AI for example
Viridian
Posts: 1

Re: FlyAmsterdam v1.1

Post by Viridian » Wed Mar 08, 2017 10:16 am

Same here.

I installed v1.1.

Something still not right! When positioning the aircraft at a gate the aircraft crashes immediately. :-(
Neo444
Posts: 5

Re: FlyAmsterdam v1.1

Post by Neo444 » Wed Mar 08, 2017 12:41 pm

Turning off crash detection works but is an unwanted work around. I expect a scenery to work correctly.
adi
Posts: 14

Re: FlyAmsterdam v1.1

Post by adi » Wed Mar 08, 2017 3:59 pm

Hi Emilios, is it possible to download full 1.1 installer? I've tried to check BMT Micro download section but password has expired. I had ntdll.dll crash after update to v1.1.
Cheers!
skylane182
Posts: 4

Re: FlyAmsterdam v1.1

Post by skylane182 » Wed Mar 08, 2017 5:13 pm

What are those "Apron Gatehouses" which are added in the newest update?

And are the old AFCAD Updates for GSX still usable with the newest patch?
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v1.1

Post by emilios[flytampa] » Wed Mar 08, 2017 7:21 pm

For crashes, set safegate to : SafeGate Type1A
Then extract the attached files into \flytampa\amsterdam\scenery\ and replace both.
vdgs.zip
(1.7 KiB) Downloaded 708 times
this fix will also be included in v1.1 installer, and the full installer later on.
garrettprs
Posts: 58

Re: FlyAmsterdam v1.1

Post by garrettprs » Wed Mar 08, 2017 7:23 pm

Emilios: could we get some clarification on the texture pack issue? Thanks!
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v1.1

Post by emilios[flytampa] » Wed Mar 08, 2017 7:24 pm

garrettprs wrote:Emilios: could we get some clarification on the texture pack issue? Thanks!

the update v1.1 will re-install default textures (ie 2K textures for terminals/jetways/vehicles only); everything else will be standard 1K textures. If you want a different setup, then you will have to run the texture packs (hi or lite) again. But make sure you re-download those texture packs from here as the installers are updated now:
viewtopic.php?f=32&t=9578
Droppie
Posts: 3

Re: FlyAmsterdam v1.1

Post by Droppie » Thu Mar 09, 2017 7:55 am

No MAC?? :-(
WebMaximus
Posts: 161

Re: FlyAmsterdam v1.1

Post by WebMaximus » Thu Mar 09, 2017 9:53 am

Thanks for the update!
WebMaximus
Posts: 161

Re: FlyAmsterdam v1.1

Post by WebMaximus » Thu Mar 09, 2017 9:54 am

emilios[flytampa] wrote:
garrettprs wrote:Emilios: could we get some clarification on the texture pack issue? Thanks!

the update v1.1 will re-install default textures (ie 2K textures for terminals/jetways/vehicles only); everything else will be standard 1K textures. If you want a different setup, then you will have to run the texture packs (hi or lite) again. But make sure you re-download those texture packs from here as the installers are updated now:
viewtopic.php?f=32&t=9578
If doing a full reinstall is the order of the 1.1 update and the texture pack important?
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v1.1

Post by emilios[flytampa] » Thu Mar 09, 2017 11:18 am

not sure i understand the question. If you are asking when you should install texture packs, then the best way to do would be:

1. install update (either full or from update.EXE)
2. install texture pack
Daantjeeuh
Posts: 31

Re: FlyAmsterdam v1.1

Post by Daantjeeuh » Thu Mar 09, 2017 2:41 pm

I'm missing a jetway bridge at gate C18..
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v1.1

Post by emilios[flytampa] » Fri Mar 10, 2017 10:43 am

Daantjeeuh wrote:I'm missing a jetway bridge at gate C18..

update with attached file

1. Set airport setup to 'all rwy's open'
2. drop extracted file into \flytampa\amsterdam\scenery
3. replace
afcad.zip
(28.77 KiB) Downloaded 968 times
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