FlyAmsterdam v1.1

emilios[flytampa]
Site Admin
Posts: 1626

FlyAmsterdam v1.1

Post by emilios[flytampa] » Mon Mar 06, 2017 11:41 am

Thanks for your support everyone, and apologies for the small delay in the update process. The size of this airport/project makes things move a bit slower than we wanted.

http://www.flytampa.org/dwl/FlyTampa_Am ... ate_11.exe

-Optimised AFCADs
-Included 'all rwys open' AFCAD variation in configurator)
-Both types of SafeGate are now fully functional in latest P3D version
-Increased visibility of twy centreline lights
-Fixed flickering issues
-Optimised VDGS distances
-Corrected some gate numbering and positioning on ground
-Taxisign corrections and additions
-Minor corrections to apron vehicles and other details
-Amsterdam scenery landmarks added
-Apron gatehouses added
-Added detail elements on 3D bridges
-Minor editing to various textures to remove errors
-Airport ground detail added and other minor corrections
-RWY guard lights updated (changed from red/green to red/OFF)
-Various small fixes to improve colors and performance[/quote]
funkyj4ever
Posts: 43

Re: FlyAmsterdam v1.1

Post by funkyj4ever » Mon Mar 06, 2017 11:57 am

Thanks

still.. no sode.... You are the best but this working dual gates is really nice to have.... Would even pay for it.
keino333
Posts: 72

Re: FlyAmsterdam v1.1

Post by keino333 » Mon Mar 06, 2017 3:22 pm

Sweet Thank you....Just to be clear all previous fixes are included in this 1.1 yes?
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v1.1

Post by emilios[flytampa] » Mon Mar 06, 2017 3:31 pm

keino333 wrote:Sweet Thank you....Just to be clear all previous fixes are included in this 1.1 yes?
yes that's correct.
If you think the 'patchy' fixes might have messed up your folder, you can always re-install from v1.0 and then apply the v1.1 update
EasyRider
Posts: 21

Re: FlyAmsterdam v1.1

Post by EasyRider » Mon Mar 06, 2017 7:32 pm

Thanks for the new version :)

Best regards

Sebastian
jimid
Posts: 9

Re: FlyAmsterdam v1.1

Post by jimid » Tue Mar 07, 2017 12:12 pm

Thank-You!

Jd
Woozie
Posts: 8

Re: FlyAmsterdam v1.1

Post by Woozie » Tue Mar 07, 2017 12:24 pm

Finally an all-RWY AFCAD! Switching AFCAD's is a pain when using addons that scan scenery and with AI Controller there's no need for wind based AFCADs as you can set departure and arrival runways for AI yourself.
garrettprs
Posts: 58

Re: FlyAmsterdam v1.1

Post by garrettprs » Tue Mar 07, 2017 2:33 pm

Do we install the lite/high texture packs before or after the v1.1 update? Or does it make any difference?
apeach
Posts: 1

Re: FlyAmsterdam v1.1

Post by apeach » Tue Mar 07, 2017 3:11 pm

I had to re apply the vdgs.zip fix. I was about to park at Gate D7 Heavy, and the plane crashed into nothing.
I had to download the full installer v1.1, so all good now :D Fantastic scenery and update :D
Last edited by apeach on Tue Mar 14, 2017 4:00 am, edited 1 time in total.
Dimon
Posts: 318

Re: FlyAmsterdam v1.1

Post by Dimon » Tue Mar 07, 2017 5:13 pm

Yes,

The comments about LiteTextures pack would be much appreciated? Has it been updated as well? If it hasn't should we re-run it again or not?
Neo444
Posts: 5

Re: FlyAmsterdam v1.1

Post by Neo444 » Tue Mar 07, 2017 6:11 pm

I installed v1.1.

Something still not right! When positioning the aircraft at a gate the aircraft crashes immediately. :-(
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v1.1

Post by emilios[flytampa] » Tue Mar 07, 2017 7:30 pm

Neo444 wrote:I installed v1.1.

Something still not right! When positioning the aircraft at a gate the aircraft crashes immediately. :-(
which gate is this?
Neo444
Posts: 5

Re: FlyAmsterdam v1.1

Post by Neo444 » Wed Mar 08, 2017 2:27 am

All the gates I tried. It crashes everytime. for example D57, G8.
Other's don't have this problem?
Daantjeeuh
Posts: 31

Re: FlyAmsterdam v1.1

Post by Daantjeeuh » Wed Mar 08, 2017 2:39 am

Thanks for the update! I love it that the landmarks are back! Amsterdam looks a whole lot better now! :D
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