Flickering textures
Flickering textures
Just bought EHAM and flying arround I see massive textures flickering on roads, terminal buildings and some on runeways. I'm using LIte Textures Pack. Please help.
- emilios[flytampa]
- Site Admin
- Posts: 1626
Re: Flickering textures
Are you on FSX/P3D?
Does flickering change if you tweak your 'zoom leves' at all or is constantly present?
Does flickering change if you tweak your 'zoom leves' at all or is constantly present?
Re: Flickering textures
On latest P3D, constantly present.emilios[flytampa] wrote:Are you on FSX/P3D?
Does flickering change if you tweak your 'zoom leves' at all or is constantly present?
- emilios[flytampa]
- Site Admin
- Posts: 1626
Re: Flickering textures
Can you check if under General options, the wide aspect ratio is activated? De-activate if it is
Re: Flickering textures
It was checked, but after unchecked there are the same issues 

- johnny_gitara
- Posts: 50
Re: Flickering textures
You can see a bleed through on a taxiway overpass on the right side of the picture. 

- emilios[flytampa]
- Site Admin
- Posts: 1626
Re: Flickering textures
yes i am aware of some flickering issues, and they are very tough to wipe out completely. They are mostly caused because of 'layering' textures, which we do for various reasons, most important of which is to save performance. Temporary remedy is to reduce zoom levels slightly, until we can see if we can get that reduced;
the bridge bleed can be due to the mesh breaking up in the distance and therefore the model sinks in.
what are you mesh settings?
the bridge bleed can be due to the mesh breaking up in the distance and therefore the model sinks in.
what are you mesh settings?
Re: Flickering textures
Mesh settings 5m. Ok, it will be great if you could fix that problem. Flickering is the most frustrating issue for my on any airports. Anyways, great quality product.emilios[flytampa] wrote:yes i am aware of some flickering issues, and they are very tough to wipe out completely. They are mostly caused because of 'layering' textures, which we do for various reasons, most important of which is to save performance. Temporary remedy is to reduce zoom levels slightly, until we can see if we can get that reduced;
the bridge bleed can be due to the mesh breaking up in the distance and therefore the model sinks in.
what are you mesh settings?
- emilios[flytampa]
- Site Admin
- Posts: 1626
Re: Flickering textures
thanks 
increasing mesh to 2m might help with bridges though.

increasing mesh to 2m might help with bridges though.