NGX

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Xsocto22
Posts: 7

NGX

Post by Xsocto22 » Mon Nov 03, 2014 7:27 am

Hello :) yesterday i install Copenhagen X,and everytime i try to fly with NGX fsx krasj...happend after 10 minutt.Only in EKCH :| Any solutions ? :)
Er!k
Posts: 444

Re: NGX

Post by Er!k » Mon Nov 03, 2014 7:54 am

Maybe you can check the amount of free memory? What happens if you use an other aircraft than PMDG? In this way you can find out if it is relates to the scenery or not...
emilios[flytampa]
Site Admin
Posts: 1626

Re: NGX

Post by emilios[flytampa] » Mon Nov 03, 2014 8:04 am

Xsocto22 wrote:Hello :) yesterday i install Copenhagen X,and everytime i try to fly with NGX fsx krasj...happend after 10 minutt.Only in EKCH :| Any solutions ? :)
Did you have an error message during the crash in FSX?
fjacobsen
Posts: 10

Re: NGX

Post by fjacobsen » Mon Nov 03, 2014 8:52 am

You most probably had an Out Of Memory crash (OOM).

Since FSX is a 32bist application, the max amount of memory it can utilize is 4 GB, regardless how much RAM You have installed.
The 4 GB is a combination of work RAM and Video RAM.
FSX is also sloppy in it´s ability to free up VAS, so on longer flights VAS will gradually be eaten up, especially when flying over (Even at 36.000 ft) other addon sceneries, like airports.
Photo realistic sceneries are loaded in FSX regardless if they exist on the other side of the globe. So if You got some US photoreal scenery, then this will also eat up VAS when You start from Copenhagen.

I also had an OOM yesterday, testing the EKCH scenery with the PMDG 737 NGX.

Please refer to this post I made: viewtopic.php?f=28&t=6941

You should cut down Autogen, Water settings, Traffic and keep away from high-res textures to be on the safe side.

Also in the Fly Tampa scenery configurator You might need to remove some of the graphical enhancements.

The PMDG aircraft addons in general are very VAS hungry, so You might not have an issue with other addons.
It´s really time for developers of both aircraft and scenery addons to make considerations regarding VAS usage.



Finn Jacobsen
Xsocto22
Posts: 7

Re: NGX

Post by Xsocto22 » Mon Nov 03, 2014 10:33 am

No is not OOM becuase VAS is around 1.8-2.3 :) If my computer can handle DUBAI from FLytampa it can handel Copenhagen to ^^ So it think the problem is windows or the scenery...and i was stupid yesterday and clear the even viwer -.-
Xsocto22
Posts: 7

Re: NGX

Post by Xsocto22 » Mon Nov 03, 2014 10:38 am

But i will try again from ENGM to EKCH :) i let u know if it crash again :wink:
fjacobsen
Posts: 10

Re: NGX

Post by fjacobsen » Mon Nov 03, 2014 10:53 am

How on earth are You able to see 1.8-2.3 free VAS with the PMDG NGX ?

At the default FSX Sharm El Sheik airport with the NGX I see 1.902 free, and that in a scenery with almost no Autogen, buildings and Traffic.

In EKCH taxiing from RW04L and into the gates brings VAS down to 750 free.

Please tell Your settings ?


Finn Jacobsen
Xsocto22
Posts: 7

Re: NGX

Post by Xsocto22 » Mon Nov 03, 2014 11:59 am

i will do that after i have land in EKCH if not the fsx crash again ^^
Xsocto22
Posts: 7

Re: NGX

Post by Xsocto22 » Mon Nov 03, 2014 12:40 pm

Finaly it work :D ! land safe at EKCH with NGX !

My settings in Scenery

Level of detail radius: Medium

Scenery complexity: Normal

Autogen density: Sparse

Mesh comlexity: 100

Mesh resoulution:5M

Texture resolution:7CM

Water effects :LOW2X

Special effects detial: LOW
-------------------------------
GRAPHICS Settings

Global texture resolution: Very high

Ani aliasing: Anisotrpic

Target frame rate: Unlumited

Lense flare: on

Advanned animations: ON

:P
fjacobsen
Posts: 10

Re: NGX

Post by fjacobsen » Mon Nov 03, 2014 1:01 pm

Xsocto22 wrote:Finaly it work :D ! land safe at EKCH with NGX !

My settings in Scenery

Level of detail radius: Medium

Scenery complexity: Normal

Autogen density: Sparse

Mesh comlexity: 100

Mesh resoulution:5M

Texture resolution:7CM

Water effects :LOW2X

Special effects detial: LOW
-------------------------------
GRAPHICS Settings

Global texture resolution: Very high

Ani aliasing: Anisotrpic

Target frame rate: Unlumited

Lense flare: on

Advanned animations: ON

:P
Aha....

Level of detail Radius at Low and Autogen at Sparse, that might be why You get a rather low VAS usage.
So I agree that OOM should not have been the culprit.

Finn Jacobsen
Xsocto22
Posts: 7

Re: NGX

Post by Xsocto22 » Mon Nov 03, 2014 1:05 pm

That"s right :)! but it work now,but thx anyway for trying to help me out :)
Xsocto22
Posts: 7

Re: NGX

Post by Xsocto22 » Mon Nov 03, 2014 1:14 pm

That"s right :)! but it work now,but thx anyway for trying to help me out :)
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