Dear flytampa,
Any (near) future plans to update scenery with the new expansion of international terminal E?
https://www.massport.com/logan-forward/ ... rnization/
Howard
Search found 9 matches
- Wed Dec 14, 2022 10:25 pm
- Forum: FlyTampa-Boston-Rebooted
- Topic: New KBOS Teminal E extension
- Replies: 1
- Views: 786
- Sat Jan 02, 2021 2:30 pm
- Forum: FlyTampa-Boston-Rebooted
- Topic: Default ground texture & double runway
- Replies: 4
- Views: 3081
Re: Default ground texture & double runway *SOLVED*
Okay, so here's what I did. Turns out the latest version of USCBoston does store as XML. I used Lorby to switch back to scenery and raised the priority of the airport over it. All is well.
Thanks for your support.
Thanks for your support.
- Sat Jan 02, 2021 10:58 am
- Forum: FlyTampa-Boston-Rebooted
- Topic: Default ground texture & double runway
- Replies: 4
- Views: 3081
Re: Default ground texture & double runway
Already tried both suggestions. Did not work. Would US Cities being layered higher than KBOS in the XML scenery register have an impact? Oddly, if I edit scenery with Lorby Organizer, KBOS is layered at 1 and Boston City is 363.
- Sat Jan 02, 2021 1:03 am
- Forum: FlyTampa-Boston-Rebooted
- Topic: Default ground texture & double runway
- Replies: 4
- Views: 3081
Default ground texture & double runway
George, et-al, I have US Cities Boston installed but have both AF2_KBOS_ALT and AF2_KBOS BGL's disabled. The buildings are okay but the FT ground textures are 'buried' beneath the P3D default. The runway seems to have elevation issues as well. Any thoughts would be appreciated. https://drive.google....
- Tue Sep 18, 2018 9:37 am
- Forum: FlyTampa-Copenhagen
- Topic: EKCH Missing Gates
- Replies: 1
- Views: 1782
EKCH Missing Gates
All, I have EKCH installed in P3Dv4 with the patch. Some gates the jet ramp is missing while some other they are not. I have SODE installed. Any ideas? Windows 10 x64 Prepar3D 4.3 i7-6700k @ 4.01GHz 16Gb RAM 500GB SSD System Drive Nvidia GeForce 1070 8Gb VRAM Gobs of disk storage UT Live Active Sky ...
- Sat Jul 28, 2018 7:06 pm
- Forum: FlyTampa-Boston-Rebooted
- Topic: Elevation Problems? (Planes below Ground)
- Replies: 7
- Views: 20254
Re: Elevation Problems? (Planes below Ground)
Mark,
Thanks for the suggestion. What are your realism settings? It appears that with detect crashes turned on that collisions occur anywhere within the scenery, even when on the runway void of buildings.
Howard
Thanks for the suggestion. What are your realism settings? It appears that with detect crashes turned on that collisions occur anywhere within the scenery, even when on the runway void of buildings.
Howard
- Sat Jul 21, 2018 10:46 pm
- Forum: FlyTampa-Amsterdam
- Topic: Elevation Issue P3D v4.3
- Replies: 11
- Views: 8811
Re: Elevation Issue P3D v4.3
Tom,
how did you UPDATE 2 FIXED ISSUE and replace your "default terrain"? I have a similar issue with KBOS and would like to avoid reinstalling P3d from scratch for the n-th time.
Thank you,
Howard
how did you UPDATE 2 FIXED ISSUE and replace your "default terrain"? I have a similar issue with KBOS and would like to avoid reinstalling P3d from scratch for the n-th time.
Thank you,
Howard
- Sun Feb 25, 2018 4:09 pm
- Forum: FlyTampa-Boston-Rebooted
- Topic: Elevated ground texture
- Replies: 2
- Views: 2403
Re: Elevated ground texture
Thanks for the fix George, that fixed it! It's beautiful.
Howard
Howard
- Sun Feb 25, 2018 3:04 pm
- Forum: FlyTampa-Boston-Rebooted
- Topic: Elevated ground texture
- Replies: 2
- Views: 2403
Elevated ground texture
Dear FlyTampa, et-al,
I'm having a similar problems as others have reported regarding elevated (or sunken) ground textures. I have commented out the AF2_KBOS_BGL as suggested earlier and that has not restored the proper elevation.
Any suggestions would be appreciated.
Howard
I'm having a similar problems as others have reported regarding elevated (or sunken) ground textures. I have commented out the AF2_KBOS_BGL as suggested earlier and that has not restored the proper elevation.
Any suggestions would be appreciated.
Howard