Fence parallel to 22R/04L transparency issue

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alehead
Posts: 27

Fence parallel to 22R/04L transparency issue

Post by alehead » Wed Jan 07, 2015 6:20 pm

I cannot find any reference to this on the forum. I can see that the fence that runs parallel to the taxiway left of 04L "blocks out" the trees behind it, which does look a little strange. I can provide a picture to illustrate this if you wish...

All in all, EKCH is a beautiful cityscape and airport. I am looking forward to flying in and out of this one! All I have managed timewise was jetting around the airport and city in the NGX to assess the performance. With conservative config manager settings and not pushing, it does not perform badly at all, given the extent and density of objects here...

Just that fence is odd though :)

Andrew
Scandinavian 407
Posts: 7

Re: Fence parallel to 22R/04L transparency issue

Post by Scandinavian 407 » Fri Jan 09, 2015 10:24 am

I cannot find any reference to this on the forum. I can see that the fence that runs parallel to the taxiway left of 04L "blocks out" the trees behind it, which does look a little strange. I can provide a picture to illustrate this if you wish...
Just that fence is odd though
I have this problem as well
emilios[flytampa]
Site Admin
Posts: 1626

Re: Fence parallel to 22R/04L transparency issue

Post by emilios[flytampa] » Fri Jan 09, 2015 1:54 pm

The way transparencies are blended in the simulator is not ideal unfortunately. Shoot a screen to see how big/important this issue is, and I ll see if I can re-export some parts of the fence that are closer to those trees.
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