Dear Team,
I have issue with constructions in OMDB which are placed on the edge of 30L
Installed addons (in listed order):
FS Global Ultimate 1.0
FTX Global 1.20 (last version)
FTX Vector 1.15 (last version)
FTX OpenLC Europe 1.00
Is this bug in scenery either it somehow connected with my installed addons?
How it can be fixed?
Issues with bridges and building on edge of 30L
- martin[flytampa]
- Site Admin
- Posts: 5290
Re: Issues with bridges and building on edge of 30L
There is some terrain elevation mesh overriding ours. Within FSX thats determined by the highest mesh resolution available, regardless of Priority in Scenery Library etc.
From the addons you listed, it can only be FS Global Ultimate. I have no good solution for it, maybe ask their support which of their BGL files cover the dubai area and then rename them from BGL to BAK.
From the addons you listed, it can only be FS Global Ultimate. I have no good solution for it, maybe ask their support which of their BGL files cover the dubai area and then rename them from BGL to BAK.
Re: Issues with bridges and building on edge of 30L
FS Global has AFM (Aeroport Flatten Mash) and I had tried install BGL for OMDB but it didn't help.
So, correct me if i'm wrong, is the problem in FS Global?
So, correct me if i'm wrong, is the problem in FS Global?
Re: Issues with bridges and building on edge of 30L
I talked to FS Global support and they have replied that is't because OMDB has his own mesh conflicts with FSGU.
-
Hello!
I understand you concern.
However, I fear, I can not be of any help. Disabling the mesh area of Dubai will also disable large other areas as our BGLs cover large areas. Furthermore you will see ugly borders when you overfly the border of default with FSG mesh.
We do not support this. If we would, people would disable all areas, which makes it questionably why have a mesh.
No, the approach must be: correct the "false" product and not revert the correct product back to false. The FSG mesh always is correct. In other words: in 99,99% of cases which are presented to us under the option "wrong mesh" it turns out the airport is missplaced or some
other data is wrong.
We preach since 1998, that add-on designers must not build on ground they do not own.
I own the ground, when I make my own micromesh in HIGH LOD resolution (regardless of resolution of source data). This ensures, that the add-on micromesh supercedes the lower LOD default (here = FSGU) mesh. They have not done it, so our mesh seemes to supercede theirs. Our mesh does not have high LOD numbers. Any Add-on dev can find them out using TMF viewer and program his LOD a number higher to make sure it covers ours.
So, if Fly Tampa has a mesh in DUB area, they should recompile it using LOD 12 or so. It will then supercede ours and all should be fine. If they don't have a mesh, but built on FSX default mesh, they must create one.
We always encourage add-on developers to contact us for testing and cooperation.
Unfortunately only very few do.
Cheers!
Stefan Schaefer
-
Hello!
I understand you concern.
However, I fear, I can not be of any help. Disabling the mesh area of Dubai will also disable large other areas as our BGLs cover large areas. Furthermore you will see ugly borders when you overfly the border of default with FSG mesh.
We do not support this. If we would, people would disable all areas, which makes it questionably why have a mesh.
No, the approach must be: correct the "false" product and not revert the correct product back to false. The FSG mesh always is correct. In other words: in 99,99% of cases which are presented to us under the option "wrong mesh" it turns out the airport is missplaced or some
other data is wrong.
We preach since 1998, that add-on designers must not build on ground they do not own.
I own the ground, when I make my own micromesh in HIGH LOD resolution (regardless of resolution of source data). This ensures, that the add-on micromesh supercedes the lower LOD default (here = FSGU) mesh. They have not done it, so our mesh seemes to supercede theirs. Our mesh does not have high LOD numbers. Any Add-on dev can find them out using TMF viewer and program his LOD a number higher to make sure it covers ours.
So, if Fly Tampa has a mesh in DUB area, they should recompile it using LOD 12 or so. It will then supercede ours and all should be fine. If they don't have a mesh, but built on FSX default mesh, they must create one.
We always encourage add-on developers to contact us for testing and cooperation.
Unfortunately only very few do.
Cheers!
Stefan Schaefer
- martin[flytampa]
- Site Admin
- Posts: 5290
Re: Issues with bridges and building on edge of 30L

which is aparenrtly how it should be because he laid claim to the land, best not to install any other addons at all.We preach since 1998, that add-on designers must not build on ground they do not own. I own the ground,...