Seattle Preview 2
- george[flytampa]
- Site Admin
- Posts: 3868
Seattle Preview 2
Happy Valentine's day
Inching closer to release. Nope; no ETA because I'm lucky enough
to have to work 12 hour days now.
My copy of Megascenery should arrive in the next two days, so I can start work on integrating Fly Seattle with it. I hear it actually improves
performance throughout the area.
Hope you chaps like the shots.
Inching closer to release. Nope; no ETA because I'm lucky enough
to have to work 12 hour days now.
My copy of Megascenery should arrive in the next two days, so I can start work on integrating Fly Seattle with it. I hear it actually improves
performance throughout the area.
Hope you chaps like the shots.
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Last edited by george[flytampa] on Sat Sep 03, 2005 6:53 pm, edited 1 time in total.
- AA DFW-SEA
- Posts: 77
Oh wow, Looks like this airport will be availible in march
Everything seems to be going great
, I'm starting to get very excited about the release of this project!!!!! Go FLY TAMPA! You guy's rock
Thanks,
David S


Thanks,
David S
- george[flytampa]
- Site Admin
- Posts: 3868
- george[flytampa]
- Site Admin
- Posts: 3868
Yeah I did. It's a good product & looks wonderful at night.
I've not had a chance to fly with it yet, mainly because I want to do I night flight but I've not done Fly Seattle's night textures yet.
Performance with mega is about 3-5fps better in the area. There are less stutters when you slew around quickly because it doesn't have to load whatever Microsoft did to the area.
However, some bad stuff for me. The elevation around SEA seems incorrect. Also effecting the default SEA. I end up with 20ft cliffs around the airport & theres even a cliff through a nearby lake on the east side of the airport. The texture blend should work out ok tho. I'm still hoping Martin comes up with a nice way to soften the terrain mess they have made
I've not had a chance to fly with it yet, mainly because I want to do I night flight but I've not done Fly Seattle's night textures yet.
Performance with mega is about 3-5fps better in the area. There are less stutters when you slew around quickly because it doesn't have to load whatever Microsoft did to the area.
However, some bad stuff for me. The elevation around SEA seems incorrect. Also effecting the default SEA. I end up with 20ft cliffs around the airport & theres even a cliff through a nearby lake on the east side of the airport. The texture blend should work out ok tho. I'm still hoping Martin comes up with a nice way to soften the terrain mess they have made

- AA DFW-SEA
- Posts: 77