FlyAmsterdam v2

emilios[flytampa]
Site Admin
Posts: 1626

FlyAmsterdam v2

Post by emilios[flytampa] » Tue Nov 09, 2021 6:39 pm

Amsterdam v2 is nearly complete. There have been massive changes across the whole airport-the most important ones shown in the map. P3D release is first in line.
ft_ams_v2.jpg
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olafie
Posts: 32

Re: FlyAmsterdam v2

Post by olafie » Wed Nov 10, 2021 7:54 am

Will the expanded A and B taxiways be included too once they are finished?
Er!k
Posts: 444

Re: FlyAmsterdam v2

Post by Er!k » Wed Nov 10, 2021 10:49 am

Please include the McDonald's near RWY 27 (is that the bullet on the right?) and the Corendon Hotel with the 747!
bradley27
Posts: 187

Re: FlyAmsterdam v2

Post by bradley27 » Wed Nov 10, 2021 3:18 pm

Cheers Emilios, looking forward to this one in P3D.

Your two Greek FSDG airports would be much desired as v2 reboots but i also expect you have other materials on the agenda first in MSFS.
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v2

Post by emilios[flytampa] » Thu Nov 11, 2021 11:42 am

Er!k wrote: Wed Nov 10, 2021 10:49 am Please include the McDonald's near RWY 27 (is that the bullet on the right?) and the Corendon Hotel with the 747!
McD is included now. Corendon is planned for one of the immediate updates.
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v2

Post by emilios[flytampa] » Thu Nov 11, 2021 11:43 am

olafie wrote: Wed Nov 10, 2021 7:54 am Will the expanded A and B taxiways be included too once they are finished?
Yes there are a few re-constructions currently at EHAM, which will be included once they take their final shape.
olafie
Posts: 32

Re: FlyAmsterdam v2

Post by olafie » Thu Nov 11, 2021 11:55 am

Thanks! Would be truly amazing
germanflaps
Posts: 25

Re: FlyAmsterdam v2

Post by germanflaps » Fri Nov 12, 2021 12:46 pm

Is this going to be compatible with Orbx TrueEarth NL? Thanks.
Hundel
Posts: 1

Re: FlyAmsterdam v2

Post by Hundel » Tue Nov 16, 2021 6:32 am

Hi, Would like to know if V2 will be easily compatible with Orbx True Eart Netherlands and when this version will be realeased? Thanks
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyAmsterdam v2

Post by emilios[flytampa] » Wed Nov 17, 2021 6:03 pm

Yes, there have been changes included in v2 that make it compatible with True Earth NE. Some minor things (perhaps barely noticeable), might still require some manual tweaking, with help from ORBX, but for the most part it has been working fine during testing.
Er!k
Posts: 444

Re: FlyAmsterdam v2

Post by Er!k » Thu Nov 18, 2021 5:01 am

Hope the MSFS version will follow soon after :)
tripel7
Posts: 2

Re: FlyAmsterdam v2

Post by tripel7 » Fri Nov 19, 2021 10:02 am

Are the North and south bus depots included? Both are practically on airport property, and are quite noticeable.
Also there are several buslanes running besides the airport permiter. As a former busdriver of connexxion I can provide a lot of information about the buses and depots if needed.
F1le
Posts: 19

Re: FlyAmsterdam v2

Post by F1le » Fri Nov 19, 2021 5:03 pm

emilios[flytampa] wrote: Wed Nov 17, 2021 6:03 pm Yes, there have been changes included in v2 that make it compatible with True Earth NE. Some minor things (perhaps barely noticeable), might still require some manual tweaking, with help from ORBX, but for the most part it has been working fine during testing.
Bought the update, tomorrow will be testing with TE NE, removing all those ORBX NL TE .offs required in v1.2, and restore it to default vanilla configuration.
okupton
Posts: 15

Re: FlyAmsterdam v2

Post by okupton » Fri Nov 19, 2021 10:37 pm

Terrific update in both visuals and performance. Excellent models, textures, and lighting. My new favorite airport in p3dv5. Thank you!
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