Boston Logan v2
Boston Logan v2
I am having a large amount of ground texture flickering. Did I do something wrong? Is there a fix for this?
Thank you,
Michael
Thank you,
Michael
- george[flytampa]
- Site Admin
- Posts: 3867
- george[flytampa]
- Site Admin
- Posts: 3867
- george[flytampa]
- Site Admin
- Posts: 3867
- george[flytampa]
- Site Admin
- Posts: 3867
Hi Georges ..george[flytampa] wrote:I'll try, but it'll be vvery hard for me because I have no idea what they have done.
I know maybe it's the wrong place ...but about flickering
Could you send me another set of mipmapped textures for KSEA.
Our first experience seemed full of promises and I still do not know wether you read my following posts on the subject.
Thanks a lot
Madcop

- george[flytampa]
- Site Admin
- Posts: 3867
Because of the low incidence angle ground textures are viewed at, I can't allow mipped versions to get into circulation because I'd have complaints about blurring.
You'll have to provide me with a 'small' video. I suspect you have a system or setup problem because with the AA & AF settings you have, there should be no flikering.
What is your mip quality set to? it should be best around 4-6.
You'll have to provide me with a 'small' video. I suspect you have a system or setup problem because with the AA & AF settings you have, there should be no flikering.
What is your mip quality set to? it should be best around 4-6.
Thanks George ... Here are my settings (FS Settings-Display)george[flytampa] wrote:Because of the low incidence angle ground textures are viewed at, I can't allow mipped versions to get into circulation because I'd have complaints about blurring.
You'll have to provide me with a 'small' video. I suspect you have a system or setup problem because with the AA & AF settings you have, there should be no flikering.
What is your mip quality set to? it should be best around 4-6.
Terrain - mesh complexity: 20
texture size: High
detail Land: Only
Water effects:None
Dawn/Dusk :Checked
Extended :Unchecked
Scenery Objects - Complexity:Extremely dense
Autogen Density:Extremely dense
Add-on dynamic scenery:Extremely dense
Gr.scenery cast shadow:Unchecked
Sun Glare : Checked
Lens Flare :Checked
Special Effects detail:High
HARDWARE Render to texture and Transform and Lightning :Both checked
Antialiasing :unchecked
Filtering :Trilinear
MIP Mapping :8
HARDWARE rendered lights :8Display 1280X1024X32
TARGET FRAME RATE:Unlimited.
NVIDIA SETTINGS Using Global Driver (71.84) driver settings
Antialiasing:8xS
Anisotropic filt:16x
Image Settings:Performance
Color Profile:Not available
Vertical Sync:Off
Force Mipmaps:Trilinear
Conf.text.Clamp:On
Extension limit:Off
Extension limit:Off
Hardware acceleration:Multi display performance
Trilinear optim.:On
Anisotrop.mip filter optim.:On
Anisotrop sample optim.:On
Neg.Lod bias :Clamp
Sorry , a little bit long , but hopes it can help others too ....
I will try a mip mapping of 4 or 5 and let you know.
I also have put my Seattle Area one notch above Megascenery.

- george[flytampa]
- Site Admin
- Posts: 3867
Ok Georgegeorge[flytampa] wrote:Your mips are set to 8!!. It's gotta be that causing the problems.
I set my mips at 4, 5 and 6 with no difference.
I reset my Seattle aereal picture under megascenery in the library... ( Seattle has a bigger number than Megascenery )with no difference as long as flickering is concerned,but far better for the general scenetry around KSEA
Now for the video, I never did one and I don't know how to do this ...sorry
I'll have to ask a friend.
Do not know what to do , I feel discouraged

Thanks for your efforts
