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Manny
- Posts: 134
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by Manny » Sun Dec 13, 2020 4:58 pm
emilios[flytampa] wrote: ↑Sun Dec 13, 2020 4:04 pm
Guys, there are two more tests to run, hoping to figure out what causes CTDs to your setups. Please bear with me, I know it's not ideal, but we have no way of testing this otherwise since we don't see the issue here.
Ideally, only keep the flytampa-airport folder within community folder
Within folder: \flytampa-lasvegas-airport\scenery\world\scenery you will all have an 'objects.bgl'
We will need to replace this file with two different versions and test which one works (hopefully one will).
You have two attachments named:
-objects_noKLAS.zip (you will get custom and stock objects overlapping at the airport)
-objects_noOBJ.zip (you will get no objects at the airport)
Each contain a file named 'objects.bgl'. What you will have to do is replace the original file in '\flytampa-lasvegas-airport\scenery\world\scenery' with one of the files in each of these .zip archives attached here. You may want to backup the original (ie put it in a folder named objects_original).
Unfortunately, only identical named objects.bgl are allowed, so it will have to be done in this way.
Please report if any of the object.bgl files worked, and which was the succesful .zip (if any)
It loads with objects_noKLAS.zip
It CTDs with -objects_noOBJ.zip
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DJJose
- Posts: 61
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by DJJose » Sun Dec 13, 2020 4:59 pm
If you are using the add-on linker, it should be easier to isolate a mod or troublesome mods.
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danbw9
- Posts: 17
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by danbw9 » Sun Dec 13, 2020 5:13 pm
Emilios, I have sent you an email as well. Want to help out.
Thank you for your time.
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danbw9
- Posts: 17
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by danbw9 » Sun Dec 13, 2020 5:19 pm
evankelly391 wrote: ↑Sun Dec 13, 2020 5:16 pm
It works for me. No more CTD using your solution. Thank you.
Though many parts of the scenery is missing...with that solution. The taxiways and runways for example are default.
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emilios[flytampa]
- Site Admin
- Posts: 1626
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by emilios[flytampa] » Sun Dec 13, 2020 5:25 pm
Guys, thanks for testing. This by no means is a permanent solution-just used for testing. Most things will still look off.
It has been very helpful though, so I think we will have a patch/hotfix very soon.
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Jones7
- Posts: 14
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by Jones7 » Sun Dec 13, 2020 5:30 pm
Thank you very much Emilios, I’m brand new to this forum and am very impressed with the timely support.
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evankelly391
- Posts: 7
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by evankelly391 » Sun Dec 13, 2020 5:31 pm
Yes I agree the elevation of the runways and the runways themselves appear to be default so hopefully it is fixed soon.
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DJJose
- Posts: 61
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by DJJose » Sun Dec 13, 2020 6:42 pm
ual763 wrote: ↑Sun Dec 13, 2020 6:33 pm
What ended up being the issue?
Right now were are testing the objects.bgl.
We are looking for a culprit.