LOWW 3.0 in P3Dv4 and ORBX and AI

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bradley27
Posts: 187

LOWW 3.0 in P3Dv4 and ORBX and AI

Post by bradley27 » Sat May 18, 2019 7:21 am

Few questions on LOWW, still one of my favorite airports from you guys.

I notice when being in a user aircraft and looking down on the airport not being very high either that all AI traffic wheels are missing giving the impression they're all floating? Why is this? Pretty sure its uncommon at your other airports (i think).

Secondly the airport seems to stand out from the rest of ORBX OpenLC Europe, was there either a blending option to FTX?
armchair_pilot
Posts: 13

Re: LOWW 3.0 in P3Dv4 and ORBX and AI

Post by armchair_pilot » Thu Aug 15, 2019 3:36 pm

I second the issue with the ground blending. That option somehow disappeared with v3.0 and the terrain is looking strange now with FTX Global installed.
martin[flytampa]
Site Admin
Posts: 5290

Re: LOWW 3.0 in P3Dv4 and ORBX and AI

Post by martin[flytampa] » Thu Aug 15, 2019 11:38 pm

The current version doesn't have the FTX blending mode. It should be back in the next version. One thing you can try is disabling the surrounding Photo (rename loww_photo.bgl to .off).

The ground/wheel issue, see if the update file in this thread helps the problem:
viewtopic.php?f=13&t=13123
armchair_pilot
Posts: 13

Re: LOWW 3.0 in P3Dv4 and ORBX and AI

Post by armchair_pilot » Fri Aug 16, 2019 3:14 am

Ok, so it's normal then. Thank you Martin!
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