Hello. I want buy an airport, but I want to know whether its further development.
Do you plan to fix autogen errors? So that at the same time static aircraft remain?
Future Kai-Tak for P3D 4.2 and ->
Re: Future Kai-Tak for P3D 4.2 and ->
Will you fix the invisible wall?
Re: Future Kai-Tak for P3D 4.2 and ->
Maybe Martin will surprise us all and also have VHHH with it. I would pay for that upgrade.
Re: Future Kai-Tak for P3D 4.2 and ->
Excuse me but I don't understand your post. You are asking for update for static aircraft? Autogen? In your picture I see static aircraft.
In my Kai-Tak, I have plenty of static and live aircraft. Much more live than static.
A lot depends on the 3rd party apps your running.......
In my Kai-Tak, I have plenty of static and live aircraft. Much more live than static.
A lot depends on the 3rd party apps your running.......
Re: Future Kai-Tak for P3D 4.2 and ->
1. Invisible wall in scenery. On stock P3D4, v3.N90831 wrote:Excuse me but I don't understand your post.
2. Autogen errors ( Read Kai-Tak topic on this forum ) Solution = no static aircraft
3. If recompile BGL in ModelConverterX for P3D4 - improved performance
All Ok?