SODE Jetways
SODE Jetways
Hi guys,
Are there any future plans for implementation of SODE Jetways into your Sydney scenery? Based on what I've seen so far, they appear to be significantly improved compared to stock FSX/P3D jetway logic, and would be a great P3D alternative to AES.
Many thanks,
Brendan
Are there any future plans for implementation of SODE Jetways into your Sydney scenery? Based on what I've seen so far, they appear to be significantly improved compared to stock FSX/P3D jetway logic, and would be a great P3D alternative to AES.
Many thanks,
Brendan
- stevefocus
- Posts: 63
Re: SODE Jetways
Would like SODE jetways also.
Re: SODE Jetways
SODE causes too many problems. I hope they stick with CtrlJ.
Re: SODE Jetways
Or we get an option to choose what jetways to use. SODE or Ctrl+J. Everyones happy. 

Re: SODE Jetways
What problems are you referring to? I've played around with SODE a fair bit and have never had too much of an issue. Like other have said, there is so much to gain through using SODE.Benncpp15 wrote:SODE causes too many problems. I hope they stick with CtrlJ.
Re: SODE Jetways
Other sceneries implementing SODE seem to be on an 'optional' basis. Would just allow for the more complex gates that are static in the scenery to be moveable (ie. the rest of T2, and gates 1,8,9,11 of T3).
- stevefocus
- Posts: 63
Re: SODE Jetways
+1 for SODE