
Taxi Crash Runway
- JackRiordan
- Posts: 9
Taxi Crash Runway
I'm having an issue with crashing during taxiing at St. Bart. If I attempt to turnaround at the end of runway 28 by following the yellow taxi line, my aircraft falls toward it's left side (toward the beach), sometimes completely flipping over in the process, and crashes
. It's almost like I'm falling through the scenery. I am using orbx global, vector, and freemeshx global. I have ran the vector altitude configurator successfully. My friend has this airport and the same scenery, but he does not have the same problem. We both run our settings maxed out, so I know it's not an issue with my mesh res. I am using st. maarten version 1.8. I couldn't find any other topics on this issue. Any ideas what could be wrong?

- martin[flytampa]
- Site Admin
- Posts: 5290
Re: Taxi Crash Runway
The whole runway and taxiway should be at 0m elevation / same as sea level. There should be no elevation change between runway and beach. so if you fall down that means there is probably some Afcad conflict.
- JackRiordan
- Posts: 9
Re: Taxi Crash Runway
Other than this issue, the scenery looks great. I'm proficient with ADE. I suppose I could add ground poly with the same altitude to that specific area, compile it, then load it first in fsx.martin[flytampa] wrote:The whole runway and taxiway should be at 0m elevation / same as sea level. There should be no elevation change between runway and beach. so if you fall down that means there is probably some Afcad conflict.
- JackRiordan
- Posts: 9
Re: Taxi Crash Runway
I removed and reinstalled my entire FSX game and all previous addons. This has somehow fixed the problem with the crash, but now the people do not show up at the airport.
- martin[flytampa]
- Site Admin
- Posts: 5290
Re: Taxi Crash Runway
Make sure the Libraries are installed and listed in the Scenery Library. Also, check the Scenery Complexity slider is set to the right.