What's next for the best...
What's next for the best...
FlyTampa is simply the best airport designer. Quality scenery, excellent performance, at a great price!
I love every scenery I have and will continue to support FlyTampa by buying all the released airports, even if I don't do much flying in Canada. I hope that KSAN & KSEA are rebooted to the same quality standard that only FlyTampa can deliver. Please don't tell me that there are other developers who are going to create a similar scenery, because it's never the same quality and performance as FlyTampa.
I also hope that KPDX is considered as a development project. Thanks George & Martin for all the great sceneries you have created for us so far.
Jose
I love every scenery I have and will continue to support FlyTampa by buying all the released airports, even if I don't do much flying in Canada. I hope that KSAN & KSEA are rebooted to the same quality standard that only FlyTampa can deliver. Please don't tell me that there are other developers who are going to create a similar scenery, because it's never the same quality and performance as FlyTampa.
I also hope that KPDX is considered as a development project. Thanks George & Martin for all the great sceneries you have created for us so far.
Jose
Re: What's next for the best...
Toady i bought CYUL, i love it. My favorite aiport until now was LOWW, but you guys made me fly more in the area of Montreal.
My wishes for Europe: EDDF Frankfurt, LFPO Paris Orly and LOWS Salzburg.
Thanks for Montreal!
Chris
My wishes for Europe: EDDF Frankfurt, LFPO Paris Orly and LOWS Salzburg.
Thanks for Montreal!
Chris
- george[flytampa]
- Site Admin
- Posts: 3867
Re: What's next for the best...
Thanks Guys,
Jose, I'm going to look at Seattle next, BUT first we have to make sure there enough breathing room for a big scenery in that area. Or just decide to keep the scenery light & old school, most our customers don't seem to care about HD textures & advanced features anyway.
Anyway, Seattle is next, unless it looks like a technical nightmare.
Jose, I'm going to look at Seattle next, BUT first we have to make sure there enough breathing room for a big scenery in that area. Or just decide to keep the scenery light & old school, most our customers don't seem to care about HD textures & advanced features anyway.
Anyway, Seattle is next, unless it looks like a technical nightmare.
Re: What's next for the best...
THIS would be awesome. And it would have to be kept lite as we seen the problems with a combo of NGX/ORBX/FSDT CYVR put the VAS limit on it's knees.george[flytampa] wrote:Thanks Guys,
Jose, I'm going to look at Seattle next, BUT first we have to make sure there enough breathing room for a big scenery in that area. Or just decide the keep the scenery light & old school, most our customers don't seem to care about HD textures & advanced features anyway.
Anyway, Seattle is next, unless it looks like a technical nightmare.
I look forward to this one George. Say next year?
- yankeeromeo
- Posts: 4
Re: What's next for the best...
Hello Folks,
agree with all said above, love your sceneries, i'm a happy owner of all your FSX Airports.
About the Seattle area, could we see, one day, a combo pack for KSEA, KBFI, KRNT & KPAE ?
Thanks again.
Cheers.
agree with all said above, love your sceneries, i'm a happy owner of all your FSX Airports.
About the Seattle area, could we see, one day, a combo pack for KSEA, KBFI, KRNT & KPAE ?
Thanks again.
Cheers.
Re: What's next for the best...
Oh George,
Please not KSEA,
Hasn't the FSDT Vancouver been proof enough that any scenery in that area = nightmare,
The seatlle region without payware scenery is THE hardest hitting area on MS FSX,
Alex
Please not KSEA,
Hasn't the FSDT Vancouver been proof enough that any scenery in that area = nightmare,
The seatlle region without payware scenery is THE hardest hitting area on MS FSX,
Alex
Re: What's next for the best...
George,george[flytampa] wrote:Thanks Guys,
Jose, I'm going to look at Seattle next, BUT first we have to make sure there enough breathing room for a big scenery in that area. Or just decide to keep the scenery light & old school, most our customers don't seem to care about HD textures & advanced features anyway.
Anyway, Seattle is next, unless it looks like a technical nightmare.
As soon as I get some funds, I'll be buying some of your airports, Trudeau/Dorval is amazing, and I know because I grew up there, the nostalgia attacks are severe!
May I suggest, for your next project as mentioned higher EDDF, the currently scenery is absolutely outdated and very taxing on hardware, plus I'm ready to bet that remake won't get anywhere near the quality of your work. An other suggestion would be to continue expanding in canada, CYYZ for example, but I'm not sure if it's being done yet. Yet another suggestion would be to tap into the Japanese market, there are almost 0 sceneries for that area, those that are are ridiculously overpriced. Starting with RJTT/RJAA would be a good leap imo.
You and your team easily outmatch almost every single scenery maker out there in terms of performance and graphics, I still can't believe I get 35 constant, fluid fps while landing in a typhoon covered HKG at the helm of a PMDG 747, my hats off you you.
Keep up the good work Fly Tampa!
PS: Alex, you might want to try the Greater Tokyo area, it's an FPS black hole, with or without addons.

- Ioan
Re: What's next for the best...
How about one of the following:
1. Pudong (Shanghai)
2. New Tokyo Narita
3. Domodevo (Moscow)
1. Pudong (Shanghai)
2. New Tokyo Narita
3. Domodevo (Moscow)
- Airberliner
- Posts: 2
Re: What's next for the best...
.....and please, don´t forget the FS9 User.
Thanks for the many high quality produkts for the FS2004. 


Re: What's next for the best...
OHH, George, KSAN rebooted would be just the thing!
Matthew
Matthew
Re: What's next for the best...
Alex, a patch was released to address the OOM issues. Vancouver works great with lower textures.aceridgey wrote:Oh George,
Please not KSEA,
Hasn't the FSDT Vancouver been proof enough that any scenery in that area = nightmare,
The seatlle region without payware scenery is THE hardest hitting area on MS FSX,
Alex
Thanks George.
I'll be sure to spread the word.
Re: What's next for the best...
My vote is for a FlyTampa Providence or Portland
Portland OR is a good one becuase lts not that far from SEA but its in a good area for performance reasons, plus The last quality Portland or Providence airport we had was Flightzone for FS9(what ever happend to them anyaway?)
Portland OR is a good one becuase lts not that far from SEA but its in a good area for performance reasons, plus The last quality Portland or Providence airport we had was Flightzone for FS9(what ever happend to them anyaway?)
Re: What's next for the best...
I lived in Montréal when I was young and this scenery brings back some good memories. If I made a wishlist I wouldn't know where to begin. Actually if FlyTampa made the whole world it would be a dream come true. Anyway KSEA would be at the top of my wishlist. I migrated FlightZone's astounding KPDX to FSX and it works great but it would be nice to see it "rebooted". But please, don't make any scenery light or old school. Give options when installing. In a few more years simmers will probably migrate to P3D and some FSX limitations, if not all, will be resolved by then. You guys are THE BEST!
Re: What's next for the best...
I think KSEA can be done but given the experience with CYVR I would suggest looking into DX10 again. I run CYVR with 4096 building textures although lower settings for the shadows and the ground and that's with the NGX, REX, ORBX, Vancouver V3, UT2 Jet Airliner traffic at 100%, and max autogen and I don't have OOM's with that setup. I think that a setup similar to CYUL with 2048x2048 textures would work. One advantage is that there's no dense city scenery add-on sitting on top of ORBX PNW as I've read that this adds about 100 mb onto the VAS in an area where memory is tight. I would also make this scenery thinking in the back of my mind that P3D 2.0 will be DX11 which will have these memory benefits but also offer significantly better use of the GPU and improve framerates in an obviously tough area.