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Rafal
- Posts: 90
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by Rafal » Mon Nov 12, 2012 5:35 pm
Big thanks, Ed!

Making awesome things more awesome is an effort few can make.
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edetroit
- Posts: 111
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by edetroit » Tue Nov 13, 2012 2:38 am
VORJAB wrote:Big thanks, Ed!

Making awesome things more awesome is an effort few can make.
Thankyou Rafal for your kind comment.
Here is version 3 which now lights up the Skydive area as well....there will probably be one more version then I will call it a day.
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DogStar
- Posts: 36
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by DogStar » Tue Nov 13, 2012 2:59 am
Hi Ed ... You are fast

!! just tested v.2 and the atmosphere created by Your lights is simply wonderful ! cant`t stop floating around and watching it ... thanks a lot for Your effort !
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Mooze
- Posts: 27
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by Mooze » Tue Nov 13, 2012 3:14 am
Thank Ed for making the city alive, well done.

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WingZ
- Posts: 29
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by WingZ » Wed Nov 14, 2012 5:28 pm
What, are you guys in competition??
How about someone animates the Monorail, and see what follows...
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martin[flytampa]
- Site Admin
- Posts: 5288
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by martin[flytampa] » Wed Nov 14, 2012 10:07 pm
The Monorail is a bit problematic. In FS9 I have a frame limitation of 1024 after which the animation starts looping. Animations run at 18 fps so 1024 isn't a lot of time to animate this long & slow moving track. AES could probably do it but i haven't talked to Oli about it.
In FSX the monorail is a problem too, but for different reasons... mostly the round earth resulting in pieces of the monorail track not aligning correctly in several parts. This wouldn't be a big deal if it was an airport monorail that runs within a limited area, but because it runs over such a huge distance, I have no solution for it.
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WingZ
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by WingZ » Wed Nov 14, 2012 11:10 pm
Oliver has this stuff covered... ever since LOWI and its trains, I have been a convert!
Of course, you could always do multiple train units that loop from station to station at three or four points down the line... don't know if that would impact performance too much?
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martin[flytampa]
- Site Admin
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by martin[flytampa] » Thu Nov 15, 2012 2:00 am
The 1024 limit isn't even enough to animate form one station to another. Some are quit a distance and it would have to move insanely fast to get there. There is still the round-earth/distance problem in FSX and I'm not investing in features that are for FS9 only at this point.
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edetroit
- Posts: 111
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by edetroit » Thu Nov 15, 2012 2:51 am
The best option would to have a word with Oliver (AES lite) IMHO.
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Rafal
- Posts: 90
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by Rafal » Thu Nov 15, 2012 5:45 am
edetroit wrote:The best option would to have a word with Oliver (AES lite) IMHO.
Ditto. But since that requires extra costs for the developer (Oliver's work) and Dubai is already out, I doubt we will see it.