wrong textures in Midway V2
- Kai-Uwe Weiß
- Posts: 4
wrong textures in Midway V2
hello,
a few days ago I bought the new KMDW v2. Today I've had time for testing. But I saw some wrong textures at gate A1, I don't know why. I got the US-Cities Chicagoscenery from AS and KORD from FSDT too. But midway is the first entry of them. What can I do here?
thanks Kai
a few days ago I bought the new KMDW v2. Today I've had time for testing. But I saw some wrong textures at gate A1, I don't know why. I got the US-Cities Chicagoscenery from AS and KORD from FSDT too. But midway is the first entry of them. What can I do here?
thanks Kai
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- Unbenannt-1.jpg (125.41 KiB) Viewed 10404 times
- MidgeyMidget2
- Posts: 1235
Re: wrong textures in Midway V2
That's more than wrong textures...you have other objects interfering.
- george[flytampa]
- Site Admin
- Posts: 3868
Re: wrong textures in Midway V2
I'm just guessing, but can you try disabling US-Cities Chicagoscenery just temporary? That unknown object in your shot is probably caused by it.
FSDT's KORD doesn't effect MDW in anyway from what I can tell.
FSDT's KORD doesn't effect MDW in anyway from what I can tell.
- Kai-Uwe Weiß
- Posts: 4
Re: wrong textures in Midway V2
yes, you're right, the US-Cities are the reason. I just try to disable some files I guess which are responsible for Midway and after that I hope it's fine.
greetings Kai
greetings Kai
- specialist
- Posts: 394
Re: wrong textures in Midway V2
Is there a way of keeping US Cities Chicago and Midway?
- Kai-Uwe Weiß
- Posts: 4
Re: wrong textures in Midway V2
yes, you have to deactivate a file called chicago_3d_collected_verydense.bgl. Instead of it I activated a file with the same name but the last string is normal and its extension is. This extension you have set to bgl. After that there's no mistake to see.
greetings Kai
greetings Kai
- specialist
- Posts: 394
Re: wrong textures in Midway V2
Not much of a trade off at all! I did just what you said, and it really doesn't take away all that much from the US Cities scenery. Since I also have UTX and GEX, it aligns and fills in what was taken away very nicely. Now I have Midway looking the way it should, and a great view of the Chicago skyline too.Phenocom wrote:You can do the same thing automatically if you use the scenery density tool included in US Cities Chicago unfortunately all the buildings in the city will become generic autogen! Its a matter of a tradeoff for a better looking Midway
Re: wrong textures in Midway V2
I had the same problem and lowering the scnery density on the Scenery Density Tool worked. Is there a way to just tweak the buildings around MDW rather than reducing the building density of the entire city?specialist wrote:Not much of a trade off at all! I did just what you said, and it really doesn't take away all that much from the US Cities scenery. Since I also have UTX and GEX, it aligns and fills in what was taken away very nicely. Now I have Midway looking the way it should, and a great view of the Chicago skyline too.Phenocom wrote:You can do the same thing automatically if you use the scenery density tool included in US Cities Chicago unfortunately all the buildings in the city will become generic autogen! Its a matter of a tradeoff for a better looking Midway
Thanks,
James