wrong textures in Midway V2

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Kai-Uwe Weiß
Posts: 4

wrong textures in Midway V2

Post by Kai-Uwe Weiß » Tue May 10, 2011 1:18 pm

hello,

a few days ago I bought the new KMDW v2. Today I've had time for testing. But I saw some wrong textures at gate A1, I don't know why. I got the US-Cities Chicagoscenery from AS and KORD from FSDT too. But midway is the first entry of them. What can I do here?

thanks Kai
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MidgeyMidget2
Posts: 1235

Re: wrong textures in Midway V2

Post by MidgeyMidget2 » Tue May 10, 2011 9:48 pm

That's more than wrong textures...you have other objects interfering.
george[flytampa]
Site Admin
Posts: 3868

Re: wrong textures in Midway V2

Post by george[flytampa] » Wed May 11, 2011 7:56 am

I'm just guessing, but can you try disabling US-Cities Chicagoscenery just temporary? That unknown object in your shot is probably caused by it.

FSDT's KORD doesn't effect MDW in anyway from what I can tell.
Kai-Uwe Weiß
Posts: 4

Re: wrong textures in Midway V2

Post by Kai-Uwe Weiß » Wed May 11, 2011 8:40 am

yes, you're right, the US-Cities are the reason. I just try to disable some files I guess which are responsible for Midway and after that I hope it's fine.

greetings Kai
specialist
Posts: 394

Re: wrong textures in Midway V2

Post by specialist » Wed May 11, 2011 3:56 pm

Is there a way of keeping US Cities Chicago and Midway?
Kai-Uwe Weiß
Posts: 4

Re: wrong textures in Midway V2

Post by Kai-Uwe Weiß » Thu May 12, 2011 11:05 am

yes, you have to deactivate a file called chicago_3d_collected_verydense.bgl. Instead of it I activated a file with the same name but the last string is normal and its extension is. This extension you have set to bgl. After that there's no mistake to see.

greetings Kai
specialist
Posts: 394

Re: wrong textures in Midway V2

Post by specialist » Sun May 15, 2011 10:19 pm

Phenocom wrote:You can do the same thing automatically if you use the scenery density tool included in US Cities Chicago unfortunately all the buildings in the city will become generic autogen! Its a matter of a tradeoff for a better looking Midway
Not much of a trade off at all! I did just what you said, and it really doesn't take away all that much from the US Cities scenery. Since I also have UTX and GEX, it aligns and fills in what was taken away very nicely. Now I have Midway looking the way it should, and a great view of the Chicago skyline too.
swajc
Posts: 15

Re: wrong textures in Midway V2

Post by swajc » Sun Sep 30, 2012 10:00 pm

specialist wrote:
Phenocom wrote:You can do the same thing automatically if you use the scenery density tool included in US Cities Chicago unfortunately all the buildings in the city will become generic autogen! Its a matter of a tradeoff for a better looking Midway
Not much of a trade off at all! I did just what you said, and it really doesn't take away all that much from the US Cities scenery. Since I also have UTX and GEX, it aligns and fills in what was taken away very nicely. Now I have Midway looking the way it should, and a great view of the Chicago skyline too.
I had the same problem and lowering the scnery density on the Scenery Density Tool worked. Is there a way to just tweak the buildings around MDW rather than reducing the building density of the entire city?

Thanks,
James
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