[FS9] Mesh compatability

Post Reply
graemeb
Posts: 20

[FS9] Mesh compatability

Post by graemeb » Wed Aug 03, 2011 7:40 am

I have discovered a compatability problem with the FS9 version of LGAV and FSGenesis 19m mesh for Greece. With the FSGenesis mesh enabled, the western edge of the airport is on a plateau, with trains and cars floating through the air (see attached images). If I disable the mesh, everything looks fine.

Is there any way to fix this, or will I just have to remove the 19m Greece mesh?
Attachments
With 19m mesh disabled
With 19m mesh disabled
LGAV1.jpg (86.69 KiB) Viewed 8117 times
With FSGenesis 19m mesh enabled
With FSGenesis 19m mesh enabled
LGAV2.jpg (89.17 KiB) Viewed 8117 times
george[flytampa]
Site Admin
Posts: 3867

Re: [FS9] Mesh compatability

Post by george[flytampa] » Wed Aug 03, 2011 7:51 am

I'll look into it over the next few days.
We do have our own mesh included with the Athens scenery but FS gen is clearly overpowering it.
Maybe if our mesh (athens_mesh_fs9.bgl) is moved into the same folders as fs gen or others it might work better. Just guessing so be careful & I don't have fs gen for fs9 to test just yet.
graemeb
Posts: 20

Re: [FS9] Mesh compatability

Post by graemeb » Wed Aug 03, 2011 5:58 pm

Thanks George,
I will do some experimenting later today and get back to you. Currently I have all the hi-res FSG mesh in a folder that has a higher priority (in this case - meaning it is ranked low in the FS9 listing, as I understand mesh works in reverse to normal scenery priority). So it is likely that the FSG mesh is overriding the Athens mesh.
martin[flytampa]
Site Admin
Posts: 5288

Re: [FS9] Mesh compatability

Post by martin[flytampa] » Wed Aug 03, 2011 9:48 pm

I think the scenery priority doesn't matter for mesh. The highest LOD mesh will override all others. Ours is up-sampled to LOD11.
Default FS9 ATH area has a LOD10 mesh.
graemeb
Posts: 20

Re: [FS9] Mesh compatability

Post by graemeb » Wed Aug 03, 2011 11:58 pm

I think I have fixed this problem. First I moved the file "athens_mesh_fs9.bgl" to my hi-res mesh folder, but this seem to have no effect. Then I remembered a trick I read about years ago that affects the order in which the files are read - I renamed the file to "zz_athens_mesh_fs9.bgl", and now everything seems to look okay. :)
george[flytampa]
Site Admin
Posts: 3867

Re: [FS9] Mesh compatability

Post by george[flytampa] » Thu Aug 04, 2011 4:20 am

That's interesting. Are you sure the fs gen mesh is still active too?
I'll try this when I get home. What folder structure did you use?
graemeb
Posts: 20

Re: [FS9] Mesh compatability

Post by graemeb » Thu Aug 04, 2011 6:38 am

The folder structure is basically something this:

Code: Select all

[Area.053]
Title=HiRes Mesh
Active=TRUE
Layer=53
Local=Addon Scenery\_Mesh\HiRes\
Required=FALSE
.
.
[Area.590]
Title=FlyTampa-Athens_LC
Active=TRUE
Layer=590
Local=Addon Scenery\FlyTampa-Athens_LC\
Required=FALSE

[Area.591]
Title=FlyTampa-Athens
Active=TRUE
Layer=591
Local=Addon Scenery\FlyTampa-Athens\
Required=FALSE
.
.
[Area.685]
Title=Base Mesh
Active=TRUE
Layer=685
Local=Addon Scenery\_Mesh\Base\
Required=FALSE
So I have the higher resolution add-on mesh (10m,19m) loaded first, and the base add-on mesh (38m) loaded last. I did this after reading an interesting article by Holger Sandmann some years ago about mesh priority which works opposite to normal scenery priority. By renaming the files you can also force the order in which the files are read by FS9.
Post Reply