I guess this will be your favorite selection pageManny wrote:I am glad, you are giving us options.

If you are meaning what I think you are, that's not how it is.martin[flytampa] wrote:This may sound strange to some, but I have a big problem with Addon development based on non-public insider information.
Cliffs Notes version: The SDK sucks.virtuali wrote:If you are meaning what I think you are, that's not how it is.martin[flytampa] wrote:This may sound strange to some, but I have a big problem with Addon development based on non-public insider information.
I know that several developers mistakenly think that, since we worked with Microsoft, we "must" have an unfair advantage, like getting additional information comparing to what has been published on the SDK.
Well, unfortunately (for us), this is not the case. AT ALL.
Even when working on the F/A-18, which is a *Microsoft* product after all, EVERYTHING that was done a little bit out of the beaten track, like the use of alpha-blended GDI+ for the HUD (never done before in FS), or the direct readout of navdata in the radar screens without having an external database, or the use of custom events to intercept mouse clicks in the VC, was ENTIRELY researched by us.
ACES never told us anything that wasn't already published in the SDK and, the only support we eventually got (remember, with the F-18 we were working on *their* product) was something along the lines of me telling "look, I discovered this and that, can I use it safely ?", and they only said Yes or No, but not more than that, and not before it was already established we knew about that feature already.
And, this was when working on a *Microsoft* product. You don't really think they are helping now, even with small bits of info, for an *FSDT* product ???
We did animated custom jetways in FSX with the SAME "bad & incomplete" SDK documentation everybody had. And, with a lot of trial and error and common logic about how it might have worked...
In fact, our method is not even the same as presented in the recent video tutorial from ACES that appeared online. They suggest to connect bones to vertexes, but we never did that, we have a different method, still based on bones but different which, incidentally, works as well.
So please, let's stop the conspiracy theories. Yes, the SDK documentation, particularly for the jetway, was bad, but that doesn't necessarly mean that we got additional help.
We are accustomed to disassemble and reverse-engineer FS since FS4, directly from Assembly code, without any source code and without any comments or docs of any kind, and we did this for years. Do you really think we'd stop at something "just" because a document is a little bit less clear than it should ??
I'm surprised nobody else commented on this very unique feature included in Kai Tak. I prefer the non sdk mode since it looks a million times better, however it's great to have a choice and hopefully this will appease everybody.Manny wrote:Thats right.... How did you guess?martin[flytampa] wrote:I guess this will be your favorite selection pageManny wrote:I am glad, you are giving us options.
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Manny
OMG. If it doesn't apply to you and your company then why do you feel it necessary to respond? I don't see the words FSDreamteam or Cloud9 anywhere in Martins post. Obviously something isn't right. You always feel the need to jump in here with your little snippets of "wisdom" to try to not seem like the bad guy. Just give it up. Opinions are pretty much set in stone about you and your friends. You guys make nice products, most, including me, will admit that, but there are some of us that don't like some your previous business practices and we have long memories.virtuali wrote:If you are meaning what I think you are, that's not how it is.martin[flytampa] wrote:This may sound strange to some, but I have a big problem with Addon development based on non-public insider information.
I know that several developers mistakenly think that, since we worked with Microsoft, we "must" have an unfair advantage, like getting additional information comparing to what has been published on the SDK.
Well, unfortunately (for us), this is not the case. AT ALL.
Even when working on the F/A-18, which is a *Microsoft* product after all, EVERYTHING that was done a little bit out of the beaten track, like the use of alpha-blended GDI+ for the HUD (never done before in FS), or the direct readout of navdata in the radar screens without having an external database, or the use of custom events to intercept mouse clicks in the VC, was ENTIRELY researched by us.
ACES never told us anything that wasn't already published in the SDK and, the only support we eventually got (remember, with the F-18 we were working on *their* product) was something along the lines of me telling "look, I discovered this and that, can I use it safely ?", and they only said Yes or No, but not more than that, and not before it was already established we knew about that feature already.
And, this was when working on a *Microsoft* product. You don't really think they are helping now, even with small bits of info, for an *FSDT* product ???
We did animated custom jetways in FSX with the SAME "bad & incomplete" SDK documentation everybody had. And, with a lot of trial and error and common logic about how it might have worked...
In fact, our method is not even the same as presented in the recent video tutorial from ACES that appeared online. They suggest to connect bones to vertexes, but we never did that, we have a different method, still based on bones but different which, incidentally, works as well.
So please, let's stop the conspiracy theories. Yes, the SDK documentation, particularly for the jetway, was bad, but that doesn't necessarly mean that we got additional help.
We are accustomed to disassemble and reverse-engineer FS since FS4, directly from Assembly code, without any source code and without any comments or docs of any kind, and we did this for years. Do you really think we'd stop at something "just" because a document is a little bit less clear than it should ??
That is a really good point, what Martin said was kinda buried in a thread about Kai Tak FSX performance, does that mean virtuali is constantly monitoring what Martin says, just in case it might have something to do with C9 or dreamteam ?skydvdan wrote:
OMG. If it doesn't apply to you and your company then why do you feel it necessary to respond? I don't see the words FSDreamteam or Cloud9 anywhere in Martins post. .
Do you ever hurt you shoulder patting yourself on the back?virtuali wrote:Even when working on the F/A-18, which is a *Microsoft* product after all, EVERYTHING that was done a little bit out of the beaten track, like the use of alpha-blended GDI+ for the HUD (never done before in FS), or the direct readout of navdata in the radar screens without having an external database, or the use of custom events to intercept mouse clicks in the VC, was ENTIRELY researched by us.
ACES never told us anything that wasn't already published in the SDK and, the only support we eventually got (remember, with the F-18 we were working on *their* product) was something along the lines of me telling "look, I discovered this and that, can I use it safely ?", and they only said Yes or No, but not more than that, and not before it was already established we knew about that feature already.
We did animated custom jetways in FSX with the SAME "bad & incomplete" SDK documentation everybody had. And, with a lot of trial and error and common logic about how it might have worked...
No-no, I didn't mean that specifically at you, Cloud9 or FSDT. It was a remark about something that has been upsetting me in general.virtuali wrote:If you are meaning what I think you are, that's not how it is.
VERY SIMPLY, because there's nobody else, who offered IK jetwas animations in a released FSX scenery. AND, of course, because Martin replied about the inside information, to a question that specifically mentioned us.skydvdan wrote:OMG. If it doesn't apply to you and your company then why do you feel it necessary to respond? I don't see the words FSDreamteam or Cloud9 anywhere in Martins post.
You, instead, always feel the need to jump *at* me, regardless of what I might be saying. It's getting old, so just give it up.You always feel the need to jump in here with your little snippets of "wisdom" to try to not seem like the bad guy. Just give it up.
Maybe the jetways question triggered a generic venting need on your part on the generic issue of bad SDK docs an insider help sometime offered to unnamed developers. In this case, we might very well vent together, because we never get any private session, or anything like that and of course, I fully agree that the SDK has lots of problems.martin[flytampa] wrote:Sorry if my reply looked like a shot at you, wasn't meant to have a specific target... if anyone ACES and the person responsible for writing that specific Doc.