BDL - Hartford, CT
- FlySanJose
- Posts: 197
BDL - Hartford, CT
For anyone interested, I just uploaded BDL2008 to Avsim.
http://library.avsim.net/esearch.php?Ca ... LID=116364
http://library.avsim.net/esearch.php?Ca ... LID=116364
- Didier Chabanne
- Posts: 79
- martin[flytampa]
- Site Admin
- Posts: 5288
- precious62b
- Posts: 41
I would like to see as the next step of his integration into the community, erasing this annoying "non england" stuff which is totally not in place. I, myself, English isn't my native language, but have a lot of respect for this language and do my best to communicate with my fiends here in the English language.Silverbud wrote:
i think it means that he cares enought about flytampa to actually try to write in english. it s all good =)
- FlySanJose
- Posts: 197
- MidgeyMidget2
- Posts: 1235
ON TOPIC: Thank you very much FlySanJose! Your work is fantastic. Can't wait to see more releases!
OFF TOPIC:
OFF TOPIC:
I couldn't tell.M.D.Miron wrote:I would like to see as the next step of his integration into the community, erasing this annoying "non england" stuff which is totally not in place. I, myself, English isn't my native language, but have a lot of respect for this language and do my best to communicate with my fiends here in the English language.Silverbud wrote:
i think it means that he cares enought about flytampa to actually try to write in english. it s all good =)

- martin[flytampa]
- Site Admin
- Posts: 5288
- FlySanJose
- Posts: 197
Are you referring to aprons or grass textures?martin[flytampa] wrote:Good work. After looking at it I remembered your question from a while ago about ground texturing the whole airport. Seeing your gate ground-markings you already have mastered the method. Airport ground textures are the same thing, just bigger polygons with larger textures
- MidgeyMidget2
- Posts: 1235