Serious resurrection of Kai-Tak maybe?

M.D.Miron
Posts: 277

Serious resurrection of Kai-Tak maybe?

Post by M.D.Miron » Thu Dec 27, 2007 4:47 pm

Please have a look here, and especially to the YouTube link
referring to this [freeware as claimed] product:

http://forums.simflight.com/viewtopic.php?f=122&t=67485
skydvdan
Posts: 2121

Re: Serious resurrection of Kai-Tak maybe?

Post by skydvdan » Fri Dec 28, 2007 4:26 am

M.D.Miron wrote:Please have a look here, and especially to the YouTube link
referring to this [freeware as claimed] product:

http://forums.simflight.com/viewtopic.php?f=122&t=67485
Great Video!!! :D
Bachman
Posts: 40

Post by Bachman » Fri Dec 28, 2007 8:03 am

Great video yes, too bad that almost half of it consists of credits :?
I have the HD version on my harddisk (saved it before their site ran out of bandwidth), shout if you guys want it.

The project looks very promising so far, but I haven't read anything about framerates yet. Methinks an airport with so much heavy traffic should be designed with framerates on top of the list of important items; especially when Kowloon is being modelled as well.

Good stuff: Jim Vile is on the credit list! I'm very much looking forward to this release to try out my Ready for Pushback 747-200 skills..

EDIT: The video file is 86,1 MB (zipped), I would have no idea how to sent it over if you guys are interested. I'm open for suggestions though.
Delta777
Posts: 272

Post by Delta777 » Fri Dec 28, 2007 9:22 am

Here is the new video of Flyhalf, who made the official preview of that scenery!

http://www.youtube.com/watch?v=xAOv7C0IrrM
Tolbiac
Posts: 53

Post by Tolbiac » Fri Dec 28, 2007 9:47 am

Can I ask you Gentlemen, a dumb question, and this is the right
occasion for me to ask what I long time wanted to:

Why aircrafts do not land in the opposite directon instead of performing
this delicate and sometimes dangerous procedure? Yes I know that
winds do not always allow it, but all the times?

Thanks for clearing up this matter for me :)
FlySanJose
Posts: 197

Post by FlySanJose » Fri Dec 28, 2007 3:00 pm

Tolbiac wrote:Can I ask you Gentlemen, a dumb question, and this is the right
occasion for me to ask what I long time wanted to:

Why aircrafts do not land in the opposite directon instead of performing
this delicate and sometimes dangerous procedure? Yes I know that
winds do not always allow it, but all the times?

Thanks for clearing up this matter for me :)
Purely a guess on my part, but maybe with the mountains there, fully loaded heavies wouldn't be able to clear the ridge in time? But if that were the case, you'd think they could land one way and take off the other like at KEGE. It must be the winds.
M.D.Miron
Posts: 277

Post by M.D.Miron » Fri Dec 28, 2007 3:54 pm

I think it has to do with missed approach procedure as well, but maybe I'm wrong.
Kyle Joseph
Posts: 80

Post by Kyle Joseph » Fri Dec 28, 2007 6:53 pm

is the new product just airport scenery or the terrain as well?
WEAJHD
Posts: 206

Post by WEAJHD » Fri Dec 28, 2007 8:09 pm

As far as i kow it's the entire hong kong area with terrain mesh, photoscenery, buildings.. etc. It's a complete package that have taken several years to accomplish :)

Truly looking forward to this
M.D.Miron
Posts: 277

Post by M.D.Miron » Sat Dec 29, 2007 5:41 am

WEAJHD wrote:As far as i kow it's the entire hong kong area with terrain mesh, photoscenery, buildings.. etc. It's a complete package that have taken several years to accomplish :)

Truly looking forward to this
I bless of course, this type of initiatives. I sincerly hope it wont be a framerate mega killer, Just looking at these buildings around, roads etc, and truly believe its one of the hardest and complicated sceneries to create. keeping my fingers crossed for this team :D
WEAJHD
Posts: 206

Post by WEAJHD » Sat Dec 29, 2007 7:02 am

M.D.Miron wrote:
WEAJHD wrote:As far as i kow it's the entire hong kong area with terrain mesh, photoscenery, buildings.. etc. It's a complete package that have taken several years to accomplish :)

Truly looking forward to this
I bless of course, this type of initiatives. I sincerly hope it wont be a framerate mega killer, Just looking at these buildings around, roads etc, and truly believe its one of the hardest and complicated sceneries to create. keeping my fingers crossed for this team :D
I guess we'll see where the frame rates end up, but after looking at Flyhalf's latest video of the scenery where he uses the PMDG 747 (which is a resource-hungry product), it runs pretty smooth so my hopes are up :)
M.D.Miron
Posts: 277

Post by M.D.Miron » Sat Dec 29, 2007 7:28 am

WEAJHD wrote: I guess we'll see where the frame rates end up, but after looking at Flyhalf's latest video of the scenery where he uses the PMDG 747 (which is a resource-hungry product), it runs pretty smooth so my hopes are up :)
Ditto :wink:
collins
Posts: 6

Post by collins » Tue Jan 01, 2008 6:28 pm

Tolbiac wrote:Can I ask you Gentlemen, a dumb question, and this is the right
occasion for me to ask what I long time wanted to:

Why aircrafts do not land in the opposite directon instead of performing
this delicate and sometimes dangerous procedure? Yes I know that
winds do not always allow it, but all the times?

Thanks for clearing up this matter for me :)
Unfortunately the only time I ever flew in to Kai Tak we landed on runway 31 so I missed out on the IGS approach. It was not a straight in approach though as it did have a slight dog leg in it to avoid terrain.
ShamirF
Posts: 129

Post by ShamirF » Tue Jan 01, 2008 8:23 pm

Guys , Watch the Webpage :)


As of October 10, 2007
Project 9Dragons
HAS OFFICIALLY GONE BETA!

as of November 27th
Project 9Dragons is now on Descent!

As of December 17th
9Dragons is now on Approach

As of December 24th
9Dragons is now on Final!



As of January 1st
Image
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