I'm enjoying Twin Ottering around the new scenery and in a break I thought I'd look around at the AI ships. In so doing I spotted these problems.
1/ The ships call up for clearances on Juliana Tower - I think the AFCADs for the ships need to have tower frequencies of their own to keep their R/T clear of any bona-fide airports. Obviously you'll need to find one that isn't used within the AI zone of your scenery.
There's also the possibility that when the ships are en-route they might call the local flight centre frequency.
2/ More seriously, the AI ships' tracks not only take them across land, but on nearby islands these tracks lower the high ground to sea level. I've linked to a couple of screenies. The sailboat in question was on a 22FJ-22FJ route.
The images are clickable thumbnails. They probably say enough as they are!


One final point I'm wondering about is, can the engine type of sailboats be set to sailplane and still have them cruising around as though they're under power? It would presumably kill the engine noise they make?!
Despite those caveats, the AI ships are a good touch.