FSX SDK SP1

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BEFA Pilot
Posts: 19

FSX SDK SP1

Post by BEFA Pilot » Thu Dec 07, 2006 9:56 pm

It's now available:
http://www.microsoft.com/downloads/deta ... layLang=en

You guys will have to let us know if there's hope for decent taxiways, aprons, etc in FSX.

Brian
Jacek
Posts: 319

Post by Jacek » Fri Dec 08, 2006 8:36 am

It's probably worthless, please let us know. :twisted:
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Fri Dec 08, 2006 2:28 pm

This update has some very nice things in it from our perspective, such as the Gmax tools many were waiting for, documentation on shaders and how to create custom jetways.

"Decent taxiways, aprons etc" that you asked are unfortunately not addressed.

My feeling is that if we get to see custom runways, apron pavement etc in FSX, it will be due to 3rd party developers implementing the old/existing methods from FS2002. As has been pointed out elsewhere, FS9 already didn't feature custom groundwork and in that sense was as bad as FSX. It only didn't become such a hot issue because back then the 2002 SDK was still fully supported while FSX broke a lot of backwards compatibility without offering a new alternative.
BodoM
Posts: 39

Post by BodoM » Sat Dec 09, 2006 6:12 am

martin[flytampa] wrote: "Decent taxiways, aprons etc" that you asked are unfortunately not addressed.

My feeling is that if we get to see custom runways, apron pavement etc in FSX, it will be due to 3rd party developers implementing the old/existing methods from FS2002.
One thing is clear, I will not spend any money on FSX sceneries using default runways, taxiways and aprons. If scenery developers are forced to go that way it is defenately a step backward regardless of DX10 and all that 'wonder stuff' which should FSX bring to new dimensions.

I do not know why it is so difficult for MS (ACES) to understand that. Phil Taylor talks a lot if the day is long, better he will act instead of talk.
skydvdan
Posts: 2121

Post by skydvdan » Sun Dec 10, 2006 10:52 am

Is it really though?
martin[flytampa]
Site Admin
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Post by martin[flytampa] » Sun Dec 10, 2006 4:34 pm

skydvdan wrote:Is it really though?
What you mean?
skydvdan
Posts: 2121

Post by skydvdan » Sun Dec 10, 2006 8:16 pm

martin[flytampa] wrote:
skydvdan wrote:Is it really though?
What you mean?
Is it really fully FSX compatible? (Not that it matters since I've gone back to FS9.)
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Sun Dec 10, 2006 8:43 pm

skydvdan wrote:Is it really fully FSX compatible? (Not that it matters since I've gone back to FS9.)
The download link there can be installed as Demo in FSX.

To me it is very good overall, just like all other stuff Gary released recently. For the groundwork Gary used what I called "trick" in the Oct 23 update of the other thread. See FSDeveloper.com and other places, its a minor source-code tweak in 2002 style groundpolys that make them look okay in FSX.

This tweak is what I am currently using at TNCM, the photoscenery XML stuff just doesn't cut it for me. The downside is the lack of fresnel/wetnes effect when it rains.

And no worries, fs9 TNCM will be available for sure, the only thing that has been in question all along is FSX.
skydvdan
Posts: 2121

Post by skydvdan » Sun Dec 10, 2006 9:10 pm

Cool thanks. :wink:
BodoM
Posts: 39

Post by BodoM » Mon Dec 11, 2006 2:02 pm

martin[flytampa] wrote:
And no worries, fs9 TNCM will be available for sure,..... .
That's real good news. :)
skydvdan
Posts: 2121

Post by skydvdan » Mon Dec 11, 2006 4:50 pm

martin[flytampa] wrote: And no worries, fs9 TNCM will be available for sure, the only thing that has been in question all along is FSX.
{Sigh} I spent $85 dollars on aerosoft products for FS9 this weekend. The FS9 buying of products has continued and will until MS gets their acts together.
george[flytampa]
Site Admin
Posts: 3870

Post by george[flytampa] » Mon Dec 11, 2006 7:06 pm

skydvdan wrote: {Sigh} I spent $85 dollars on aerosoft products for FS9 this weekend. The FS9 buying of products has continued and will until MS gets their acts together.
The Army is paying you too much :)

Are you still a Ramptramp on C130s?
skydvdan
Posts: 2121

Post by skydvdan » Mon Dec 11, 2006 10:08 pm

george[flytampa] wrote:
skydvdan wrote: {Sigh} I spent $85 dollars on aerosoft products for FS9 this weekend. The FS9 buying of products has continued and will until MS gets their acts together.
The Army is paying you too much :)

Are you still a Ramptramp on C130s?
No, my flying days as a C-130 flight engineer are permanently over. The Air Force found me a new job. :-(
On the bright side though I'll actually be around to see my new son grow up as opposed to constantly being deployed to the desert.
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