Future Kai-Tak for P3D 4.2 and ->

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Wonderboy
Posts: 3

Future Kai-Tak for P3D 4.2 and ->

Post by Wonderboy » Thu May 03, 2018 12:09 pm

Hello. I want buy an airport, but I want to know whether its further development.
Do you plan to fix autogen errors? So that at the same time static aircraft remain?
Wonderboy
Posts: 3

Re: Future Kai-Tak for P3D 4.2 and ->

Post by Wonderboy » Thu May 03, 2018 12:12 pm

Will you fix the invisible wall?
kaitak.png
kaitak.png (1.46 MiB) Viewed 1681 times
B777ER
Posts: 384

Re: Future Kai-Tak for P3D 4.2 and ->

Post by B777ER » Sun May 06, 2018 11:28 am

Maybe Martin will surprise us all and also have VHHH with it. I would pay for that upgrade.
N90831
Posts: 9

Re: Future Kai-Tak for P3D 4.2 and ->

Post by N90831 » Tue May 15, 2018 4:49 pm

Excuse me but I don't understand your post. You are asking for update for static aircraft? Autogen? In your picture I see static aircraft.
In my Kai-Tak, I have plenty of static and live aircraft. Much more live than static.
A lot depends on the 3rd party apps your running.......
Wonderboy
Posts: 3

Re: Future Kai-Tak for P3D 4.2 and ->

Post by Wonderboy » Wed May 16, 2018 1:59 pm

N90831 wrote:Excuse me but I don't understand your post.
1. Invisible wall in scenery. On stock P3D4, v3.
2. Autogen errors ( Read Kai-Tak topic on this forum ) Solution = no static aircraft
3. If recompile BGL in ModelConverterX for P3D4 - improved performance

All Ok?
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