FlyAmsterdam v1.3 Update

hotbso
Posts: 1

Re: FlyAmsterdam v1.3 Update

Post by hotbso » Tue Jan 12, 2021 12:46 am

Had the same problems with whatever default airport showed up.

I changed the the layer in add-on.xml (that was 138) to

Code: Select all

  <AddOn.Component>
    <Category>Scenery</Category>
    <Path>scenery</Path>
    <Name>FlyTampa-Amsterdam</Name>
    <Layer>238</Layer>
  </AddOn.Component>
and now everything looks fine.
mikerich550
Posts: 1

Re: FlyAmsterdam v1.3 Update

Post by mikerich550 » Mon Mar 08, 2021 9:18 am

I am using P3D V4.5 and im having elevation issues at just this scenery add on.
Any help would be greatfully received.
regards Mike
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kuilbop
Posts: 7

Re: FlyAmsterdam v1.3 Update

Post by kuilbop » Tue Mar 09, 2021 9:39 am

sunnya wrote: Tue Dec 29, 2020 6:29 am I removed completely Amsterdam prior to installing 1.3 version. Going through taxiway Q I got launched in the air again. Also did not notice any changes in the Configurator for Amsterdam. Is it me doing something wrong here or you guys also experience the same?
Same here.... When you get to the bridges over the highway and more than one occasion I find myself down below and have to restart P3D.
Maikel
Posts: 21

Re: FlyAmsterdam v1.3 Update

Post by Maikel » Sat Mar 20, 2021 8:25 am

Same here. I had no problems during my first few flights but yesterday when I flew AMS-SHJ I had the same problem with the PMDG 747 and FT EHAM, My plane went up and down when crossing the bridge on taxiway Q and my wingtips touched the ground multiple times.
PatrickZz
Posts: 50

Re: FlyAmsterdam v1.3 Update

Post by PatrickZz » Wed Mar 24, 2021 4:55 pm

mikerich550 wrote: Mon Mar 08, 2021 9:18 am I am using P3D V4.5 and im having elevation issues at just this scenery add on.
Any help would be greatfully received.
regards Mike
Do you happen to have ORBX Vector installed? If that's the case, disable the vectors for Amsterdam using the Vector configurator.
F1le
Posts: 19

Re: FlyAmsterdam v1.3 Update

Post by F1le » Sun Apr 18, 2021 7:53 am

Maikel wrote: Sat Mar 20, 2021 8:25 am Same here. I had no problems during my first few flights but yesterday when I flew AMS-SHJ I had the same problem with the PMDG 747 and FT EHAM, My plane went up and down when crossing the bridge on taxiway Q and my wingtips touched the ground multiple times.
Had same on 1.2 (didn't update to 1.3 yet) and same on FlyTampa LGAV, but (must test it) I come to conclusion all those plane bounces crossing bridges (both on EHAM Q and LGAV H) are affected PMDG planes, but not others... but as said I need to test it.

Seems a problem with bridges is "global" and known for prepar3d developers (not sure in which version it entered, but probably in 5.1HF1). Resolution is to get mesh to maximum minimum (slider max to the left side) :

https://www.prepar3d.com/forum/viewtopi ... 2&t=140885

I'm flying in 99% on Europe and only one working (taxi bridges) is SimWings EDDM, two others EHAM, LGAV by FlyTampa don't work, need to test LFPO from JetStream but according to topic above it doesn't work too, same as Taxi2Gate EDDM, VHHH and some US Airports (which I don't fly).
F1le
Posts: 19

Re: FlyAmsterdam v1.3 Update

Post by F1le » Sun Apr 18, 2021 4:28 pm

Anybody can finally confirm v1.3 works OK with ORBX TrueEarth Nederlands?
Wolkenschreck2
Posts: 12

Re: FlyAmsterdam v1.3 Update

Post by Wolkenschreck2 » Fri May 07, 2021 1:57 pm

F1le wrote: Sun Apr 18, 2021 4:28 pm Anybody can finally confirm v1.3 works OK with ORBX TrueEarth Nederlands?
For me it does work okay with ORBX TE Netherlands. Just follow this steps for FT EHAM v1.3:

1) Download the compatibility fix and follow the instructions posted by Holger Sandmann
https://orbxsystems.com/forum/topic/153 ... nt=1353622

2) With EHAM v1.3, the file names have changed and the LC folder is not longer included. I have attached a screenshot of all the files you need to move in the unused folder.

3) Copy the texture fix from viewtopic.php?f=32&t=12734#p63713 to your FT's Amsterdam texture folder (files in texture.1024 and texture.2048 are not required).

Christoph

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