Performance in FS9 compared to 9D

jgoggi
Posts: 23

Performance in FS9 compared to 9D

Post by jgoggi » Fri Jul 04, 2008 4:12 pm

Before purchasing this fantastic scenery I'd like to know the performance in FS9. I have a Pentium IV 3.2 GHz and a 128 Mb ATI Radeon 9800 card. With the 9D scenery (full detail) I get about 10 fps with LDS 767 in VC when on the IGS approaching the middle marker. Can anyone with a rig similar to mine tell me how much I would get with Flytampa in the situation I described?
Thank you.
James
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Fri Jul 04, 2008 4:19 pm

I highly doubt it will run any faster then 9Dragons. It wasn't designed with that type of hardware in mind sorry. Even if you were to get the same 10 fps, I suspect the overall scenery will not look anything like our screenshots suggest because of the 128MB Gfx card limitation.

If someone is running it on similar hardware please report.
eparot
Posts: 35

Post by eparot » Fri Jul 04, 2008 5:43 pm

Hi,

Just for the info, on IGS13 and short runway 13 :

target : 30 fps

- with default Cessna, I'm running around 30 fps,
- with 767 Level-D in 2D cockpit, I'm running around 20-22 fps,
- with 737 PMDG in 2D cockpit, I'm running around 20-25 fps,
- with 737 PMDG in 3D cockpit, I'm running around 17-20 fps,
- with 747 PMDG in 2D cockpit, I'm running around 18-25 fps,
- with 747 PMDG in 3D cockpit, I'm running around 15-19 fps,

My config :

FS9.1 / Athlon 64 4000+ / Asus A8N-SLI Premium / Asus EN7800GT 256 Mo / Corsair TwinX 2 Go RAM
FS all sliders at max except no AI trafic, no ground shadows, mesh vertex level 21 and no meteo. Screen in 1600x1200 with AAx8S & Aniso x8.

Hope this help.

Emmanuel
Misha_K
Posts: 12

Post by Misha_K » Fri Jul 04, 2008 8:39 pm

I haven't done a precise comparison, but my subjective impression is that the FlyTampa scenery runs smoother than 9Dragons. With my DuoCore and 2GB RAM, full AI traffic at both VHHH (Thomas Kwong) and VHHX (all options enabled) and ActiveSky weather I get at least 26fps stutter free, but most of the time I'm in the mid 30s. IGS 13 approach is smooth as silk whether in a fancy 2D cockpit or in the VC.

Image
bambooblubb
Posts: 6

Post by bambooblubb » Tue Jul 08, 2008 7:22 pm

hi

This is the best scenery I've ever seen from you, but there's a little problem.
I've got low fps when looking on the airport's apron and runway. While taxing I have about 20 fps with AI traffic and the highest settings in FS9 options.
But while flying the approach and the turn there is an enormous frame rate impact down to 7fps! I tried several install possibilities (car traffic, ship traffic, haze glow etc.) but finally I found out that it must be the textures of the apron and the runway. There is no prob with the frame rates when I look to downtown hong kong, only those airport ground textures make all approaches impossible for me.
The thing I don't understand is following, why are the frames ok during taxi or take off roll and then brake down just after airborne?

please help, thanks

greez alex
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Tue Jul 08, 2008 7:47 pm

bambooblubb: That is FS2004 right? All scenery objects have a large visibility range to avoid exactly the types of slowdowns that can happen when flying the IGS curve. Airport scenery often uses short range pop-in details but I avoided this here so to minimize any loading operations while in the curve.

One question would be AI aircraft. If you are using AI aircraft, it is quite possible that parked AI models are changing to a higher LOD model while you fly the curve. To rule this out test the same situation with AI traffic Off.
icarus4
Posts: 2

Post by icarus4 » Wed Jul 09, 2008 12:17 am

bambooblubb wrote:hi

This is the best scenery I've ever seen from you, but there's a little problem.
I've got low fps when looking on the airport's apron and runway. While taxing I have about 20 fps with AI traffic and the highest settings in FS9 options.
But while flying the approach and the turn there is an enormous frame rate impact down to 7fps! I tried several install possibilities (car traffic, ship traffic, haze glow etc.) but finally I found out that it must be the textures of the apron and the runway. There is no prob with the frame rates when I look to downtown hong kong, only those airport ground textures make all approaches impossible for me.
The thing I don't understand is following, why are the frames ok during taxi or take off roll and then brake down just after airborne?

please help, thanks

greez alex
I actually have a very similar problem with the FS9 version. In my case the FPS is fine at first and but after a minute or two when I look at the tarmac my FPS starts to chop up and goes from 25 fps to around 10-12. I tried it without AI traffic and the same thing happened.
Sam
Sebastian
Posts: 25

Post by Sebastian » Wed Jul 09, 2008 3:25 am

I get quite the same fps with 9dragons and Fly Tampa.

I own a AMD X2 6000+. 2 Gb RAM and a Nvidia 8800 GTS 765 MB.

I regurlarly fly the PMDG 747 from the VC, FS9 with all levers full right, Active Sky, Flight Environment, 100 % WOAI traffic.

FPS are alwaly near to the maximum locked FPS of 35, around the curve the sink to 20 or shortly some numbers below 20.
bambooblubb
Posts: 6

Post by bambooblubb » Wed Jul 09, 2008 3:45 am

hi

yes it's the fs2004 version and it is like icarus said. AI traffic has nothing to do with the low frames, also like all intern fs2004 graphic settings and the install settings of your scenery. The apron and runway textures are the reason of the fps situation. Is there a way e.g. to minimize the resolution of the bmp files? Or any other tipps?


greez alex
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Wed Jul 09, 2008 5:52 am

Is there harddisk activity while the slowdown occurs? Some slowdown in the curve is normal, but not above the order of 30% I believe.

The loading of the airport textures should occur further out, as one flies the IGS path the airport is completely in view (when over the port area for example), so the textures are already loaded at that point.

Also, at what point does the performance go up again, when aligning to the runway, or later, at touchdown or so?
bambooblubb
Posts: 6

Post by bambooblubb » Wed Jul 09, 2008 6:13 am

...
no, there is no harddisk activity. fps go slowly up when I'm flying over the piano keys (so no apron is visible anymore) and they are fully established after touchdown.
bambooblubb
Posts: 6

Post by bambooblubb » Wed Jul 09, 2008 10:30 am

I just made another flight into kai tak from singapore with the pmdg 747, frames went down to 5 and less before starting the turn. it's impossible to land this bird with this performance. i'm completely speechless, because this is the only scenery, where I have such big problems, all the others like loww,ksfo,kmdw and heathrow and frankfurt by simwings, are running wonderfull between 15 and 30 fps.
icarus4
Posts: 2

Post by icarus4 » Wed Jul 09, 2008 11:36 am

martin[flytampa] wrote:Is there harddisk activity while the slowdown occurs? Some slowdown in the curve is normal, but not above the order of 30% I believe.

The loading of the airport textures should occur further out, as one flies the IGS path the airport is completely in view (when over the port area for example), so the textures are already loaded at that point.

Also, at what point does the performance go up again, when aligning to the runway, or later, at touchdown or so?
In my case there is no hard disk activity but interestingly enough while I am getting these low FPS if I press ALT to bring up the menu bar and then hide it again the frames shoot back to 25 instantly and then slowly degrade back to the 10-14 fps area.

Sam
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Wed Jul 09, 2008 3:22 pm

bambooblubb: What CPU, Ram and Gfx Card are you running? 5 is the lowest fps I heard, doesn't seam normal. Kai-Tak actually was tested by both the authors of Aerosoft of EDDF and Simwings' Heathrow, both reported on par and higher performance.
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