Future scenerys and possible scenery updates for fsx

bkircher
Posts: 66

Future scenerys and possible scenery updates for fsx

Post by bkircher » Sun Jan 14, 2007 4:59 pm

Hi there to all,

Just speaking my mind on this post about scenerys for FSX.
Fsx has now been out for a couple of months, the ACES team quickly updated the SDK after they heard complaints about it, and are also from what i hear are in the process of the first update for FSX.

How come since the update, have there not been any sort of news or previews or any sort of "update" that you guys are working on scenerys for FSX? Yes, i see the TNCM project going, but then when i read the posts in the TNCM topic all i hear is complaints about FSX from Martin and George that things are different. I can understand that things are different in this version of Flight Simulator, but that hasnt stopped designers before, and i dont think it will anytime soon. When i look at Fs2000 and Fs2002, FS02 was a totally new scenery and almost everything was different than FS00, but guess what, we adjusted to the changes and built the bridge and got over it. and look at where fs9 was when FSX came out!

I dont necessarly see that happing here at Flytampa at the moment. Other groups have made the change, as well as freeware designers. The group that i can name off the top pof my head is Cloud 9, they already have 2 airport scenerys released and are working on there 3rd one as we speak(Hong Kong). They also have done numberous land classes for FSX.
Yes they are probably not what they want them to be with the detail ground texture, but you know what, it is better than the default one. its got the moving jetways, moving cars, trucks, subways, and all that other good stuff.
http://www.fscloud9.com/php/products.php?lang=EN

So what i am trying to say in a very polite way is just make the change and get on with it, its not like ur gonna make scenerys by complaining that things are different.

I know im not gonna win any friends with this post, but i felt that it needed to be addressed.
I will continue to be a loyal supporter of Flytampa and will continue to appericiate the work that they have done.

bkircher
paavo
Posts: 1612

Post by paavo » Sun Jan 14, 2007 5:48 pm

"Lot of ins, lot of outs...

Image
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Sun Jan 14, 2007 6:12 pm

We do and always did our sceneries for fun (for the most part). The simplest way to put it is that FSX has taken a lot of of this fun away. This may change again later on, but right now many developers are looking at a more complex and work-intense processes, while the results they get from this isn't exactly getting them excited (visual results & performance). I am attempting to create a FSX version of my TNCM as good as possible but I can honestly say that doing it isn't a smooth ride. Most payware developers will never tell you this and if I had a PR department I would of course not be allowed to tell you this either, instead pointing out how great everything will be when the most advanced addon scenery ever known to men gets released.

This can be discussed all you want, but right now you have a situation where the main driving force to create and release a complete and complex scenery Addon (not simple stuff like compiling a mesh, landclass photoscenery) has to be money or a big ego, the fun/hobby part of the development process is suffering a lot.

The above is based on my judgment after talking to a lot of airport devs, very famous and major big names (bigger and older then us). They are still at it and I am not saying there won't be FSX Addons except from Cloud9, but the current mood is depressing. Prospective sales numbers apparently are depressing too so that doesn't help steam the payware/money driven aspect either.
bkircher
Posts: 66

Post by bkircher » Sun Jan 14, 2007 8:57 pm

i see

i guess we will have to wait and see
george[flytampa]
Site Admin
Posts: 3869

Re: Future scenerys and possible scenery updates for fsx

Post by george[flytampa] » Sun Jan 14, 2007 9:46 pm

bkircher wrote:
So what i am trying to say in a very polite way is just make the change and get on with it, its not like ur gonna make scenerys by complaining that things are different.

bkircher
Hey Bkircher,


FSX isn't a normal problem, its not a case of learning new tricks or thinking outside the box. FSX is broken throughout & the thinking has to be done inside a very small limited MS box.
ACE's SDK updates are near useless; most the fixes or hacks allowing a few to barely get a FSX scenery looking minimally acceptable, have come from within the FS community.
B777ER
Posts: 393

Post by B777ER » Sun Jan 14, 2007 10:26 pm

martin[flytampa] wrote: The above is based on my judgment after talking to a lot of airport devs, very famous and major big names (bigger and older then us). They are still at it and I am not saying there won't be FSX Addons except from Cloud9, but the current mood is depressing. Prospective sales numbers apparently are depressing too so that doesn't help steam the payware/money driven aspect either.
I would be curious to know what Imaginesim's sales have been like the past two days for CVG as it was released for FS9 only. Same with Gary Summons EGSS scenery for FS9. By the way, I purchased both for use in FS9 as I intend to stay with FS9 probably until FS11 as FSX just looks to be too buggy and not worth the hassle as I have way too many addons for FS9.
I will say that anything FT puts out for FS9, I will buy. If they make it FSX only...no money from me. I wish Cloud 9 made MCO for FS9...I bet their sales of FSX only products have been very sluggish.
flysiu
Posts: 77

Post by flysiu » Sun Jan 14, 2007 10:47 pm

Absolutely, between programs like UT, FE, and all the sceneries from FT, IS and all the others...FS9, IMHO, looks as good as the default FSX and at about 100x the frame rates. Add in all the aircraft from feelthere and PMDG...FS9 is still the best sim out there. FSX is going to be just like FS2000, nice ideas, but poor execution. Remember FS2000? It's like that dark generation of FS no one likes to talk about, but than FS2002 came and bought the FS community out of the dark ages. Hopefully history will repeat itself. Until then I hope flytampa sticks with FS9, it's still the best game in town.

And I too would be interested to know how sales of FSX products are going...it's hard enough running that sim with default gear...I cringe to think what a high complex add-on aircraft flying into a complex scenery would do to my computer. If I wanted to look at still frames of airplanes flying, I'll go to airliners.net. Maybe sluggish sales would convince cloud9 to come back to the herd and start making FS9 sceneries again. DCA and LAX are outstanding and with Simflyers either dead or dormant, and OSS dead, there's a shortage of high-end developers of scenery.

Fly on Flytampa, as long as it's FS9, I'll be standing by...
Marvel
Posts: 13

Post by Marvel » Mon Jan 15, 2007 2:50 am

es they are probably not what they want them to be with the detail ground texture
i love this Flesland ground texture :D
http://www.fscloud9.com/php/screenshots ... -007_B.jpg
MD81
Posts: 12

Re: Future scenerys and possible scenery updates for fsx

Post by MD81 » Mon Jan 15, 2007 6:19 am

bkircher wrote:I dont necessarly see that happing here at Flytampa at the moment. Other groups have made the change, as well as freeware designers. The group that i can name off the top pof my head is Cloud 9, they already have 2 airport scenerys released and are working on there 3rd one as we speak(Hong Kong). They also have done numberous land classes for FSX.Yes they are probably not what they want them to be with the detail ground texture, but you know what, it is better than the default one. its got the moving jetways, moving cars, trucks, subways, and all that other good stuff.
http://www.fscloud9.com/php/products.php?lang=EN

bkircher
Doesn't Cloud 9 use default taxiways in its FSX products?
MD81
Posts: 12

Post by MD81 » Mon Jan 15, 2007 7:18 am

What really surprises me is the lack of comments from developers. FSX has been released for over three months, and there should have been more addons by now. There have been very few addons developed, and most of the freeware stuff is still FS2004-optimised. Yes I know it takes a while to develop addons, but his reminds me of CFS3 ......

The community reaction to FSX has been surprisingly muted. It's all so quiet!

Amazon customers have rated FSX as follows:

Image

:-|
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Mon Jan 15, 2007 7:36 am

MD81 wrote:What really surprises me is the lack of comments from developers.
You have to keep in mind that payware developers won't comment because it could be bad for their business. Some devs also truly enjoy FSX, but those are usually not the airport, but Photoscenery, Mesh other guys. The comments I wrote so far are imo polite and as objective as I could put them. When I see them pasted at Avsim in an attempt to drag out more FSX bashing wars, I wonder myself if I shouldn't shut up.
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Mon Jan 15, 2007 7:43 am

Oh, and the other issue slowing things down a lot is compatibility between FS9 and FSX. Creating an addon that runs in both Sims requires an extreme amount of extra work then just doing it for either one or the other.
Marvel
Posts: 13

Post by Marvel » Mon Jan 15, 2007 7:53 am

Doesn't Cloud 9 use default taxiways in its FSX products?
in Bergen Flesland they solved the problem and added a beautifull custom Jetway and custom safegate.
i hope to see soon an Orlando upgrade. I hope to see soon some Flytampa scenery with this features in fsx because i don't have fs2004. 8)
skydvdan
Posts: 2121

Post by skydvdan » Mon Jan 15, 2007 8:59 am

martin[flytampa] wrote:Creating an addon that runs in both Sims requires an extreme amount of extra work then just doing it for either one or the other.
That's why we only need TNCM for FS9. :twisted:
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