Gate A22, panning outside, section of terminal disappears

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Wise87
Posts: 35

Gate A22, panning outside, section of terminal disappears

Post by Wise87 » Fri Jan 18, 2019 11:03 am

I was parked at gate A22 and was doing an outside walk around when I noticed that the end section of the terminal disappears. Is this normal or a conflict. I do have Aerosoft Boston City installed but even with it disabled it still happens.
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Terminal Present
Terminal Present
Screenshot_3.jpg (1.59 MiB) Viewed 2931 times
Missing Terminal
Missing Terminal
Screenshot_2.jpg (1.59 MiB) Viewed 2931 times
trisho0
Posts: 339

Re: Gate A22, panning outside, section of terminal disappear

Post by trisho0 » Thu Feb 07, 2019 9:30 pm

I have an exact issue the building is on and off and also flickering badly on the street beside of the apron. The building disappear at certain angle view. The flickering looks like a bleeding textures.
Any ideas to give a try?
george[flytampa]
Site Admin
Posts: 3869

Re: Gate A22, panning outside, section of terminal disappear

Post by george[flytampa] » Thu Feb 07, 2019 10:17 pm

It's normal for the sim to cull objects it believes are behind the camera. You can fix it by increasing the LOD radius if you think its worth it.
trisho0
Posts: 339

Re: Gate A22, panning outside, section of terminal disappear

Post by trisho0 » Fri Feb 08, 2019 9:51 am

george[flytampa] wrote:It's normal for the sim to cull objects it believes are behind the camera. You can fix it by increasing the LOD radius if you think its worth it.
Found LOD Radius from P3Dv4 Options World Settings. I found it was High and moved to Ultra High and still the same building disappear/disappear. I want to fix the bleeding texture is flickering too. I can see an elevation problem also from the whole street close to apron near the fence.
Attachments
P3Dv4 KBOS Gate A22.jpg
P3Dv4 KBOS Gate A22.jpg (322.51 KiB) Viewed 2817 times
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