tncm p3dv4 update--black box around tncm at distance

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kdfw
Posts: 8

tncm p3dv4 update--black box around tncm at distance

Post by kdfw » Sat May 05, 2018 11:43 pm

i just updated tncm, saba, and st barts and everything looked good on the ground. however, when viewing tncm from distance, the airport is bounded by a dark black box. this artifact goes away as i approach the airport.

what could be causing this? the previous version for p3dv4 worked fine.
tncm.jpg
tncm.jpg (74.8 KiB) Viewed 2305 times
martin[flytampa]
Site Admin
Posts: 5194

Re: tncm p3dv4 update--black box around tncm at distance

Post by martin[flytampa] » Sun May 06, 2018 12:54 pm

Just checked here but can't replicate the problem. Tried various shadow cast/receive options too. You see this in clear weather also and from all angles?
kdfw
Posts: 8

Re: tncm p3dv4 update--black box around tncm at distance

Post by kdfw » Sun May 06, 2018 6:06 pm

i see this with or without weather, at low or high incidence angle. the problem disappears when very near tncm, it flickers down into the elevation until gone as right near the airport. on the ground at tncm, everything looks fine.

ran the uninstaller and reinstalled tncm to same effect.

looking at it top down, zoomed out, you can make out the dark rectangle surrounding the airport (setting the sun over the airport, set date/time=8/3@11am),
tncm_topdown.jpg
tncm_topdown.jpg (713.68 KiB) Viewed 2280 times
if i zoom in one "+", everything is good.
tncm_topdown2.jpg
tncm_topdown2.jpg (974.79 KiB) Viewed 2280 times
Last edited by kdfw on Sun May 06, 2018 11:54 pm, edited 1 time in total.
martin[flytampa]
Site Admin
Posts: 5194

Re: tncm p3dv4 update--black box around tncm at distance

Post by martin[flytampa] » Sun May 06, 2018 11:54 pm

Temporarely rename this file /FlyTampa/StMaarten/scenery/tncm_GRD1.BGL
to .OFF. This will make the ground polys disappear close and far, but please check from the distance to see if this rectangle effect is still there or gone. I just want to find out if its related to this Ground poly BGL.
kdfw
Posts: 8

Re: tncm p3dv4 update--black box around tncm at distance

Post by kdfw » Mon May 07, 2018 12:41 am

Hi Martin,
still the same with that bgl turned off, maybe the box effect is more noticeable.
martin[flytampa]
Site Admin
Posts: 5194

Re: tncm p3dv4 update--black box around tncm at distance

Post by martin[flytampa] » Mon May 07, 2018 9:57 am

Ok, next rename this one to .OFF
tncm_excl.BGL
kdfw
Posts: 8

Re: tncm p3dv4 update--black box around tncm at distance

Post by kdfw » Tue May 08, 2018 12:26 am

tncm_excl.off got rid of the box effect.

is this an unique problem to me? i have a pretty generic scenery setup, just using orbx textures and landclass.
martin[flytampa]
Site Admin
Posts: 5194

Re: tncm p3dv4 update--black box around tncm at distance

Post by martin[flytampa] » Tue May 08, 2018 11:20 am

I don't know how unique it is, noone else has reported it. I will recompile that file to fix it and send you the new test file soon.
kdfw
Posts: 8

Re: tncm p3dv4 update--black box around tncm at distance

Post by kdfw » Tue May 08, 2018 9:47 pm

ok, appreciate it.
martin[flytampa]
Site Admin
Posts: 5194

Re: tncm p3dv4 update--black box around tncm at distance

Post by martin[flytampa] » Wed May 09, 2018 1:03 am

Try the attached replacement BGL, overwrite the existing file.
Attachments
tncm_excl.BGL
(1.43 KiB) Downloaded 186 times
kdfw
Posts: 8

Re: tncm p3dv4 update--black box around tncm at distance

Post by kdfw » Thu May 10, 2018 1:20 am

Hi Martin,
it's working good, no more black box effect!
btw, what's the exclude for?
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