St Maarten Screenshots

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martyjr
Posts: 37

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martyjr » Tue Dec 17, 2013 10:44 am

Thank you for this update.

Is this update : St Maarten Version 1.7 (FSX & P3D2)

For FSX, P3D v1.4 and P3D V2.0?

Does a previous version like 1.5 have to be uninstalled first?
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Tue Dec 17, 2013 12:23 pm

martyjr wrote:For FSX, P3D v1.4 and P3D V2.0?
FSX with SP2, Prepar3D V2. I will no longer be testing and supporting P3d 1.4. Compatibility list here:
http://www.flytampa.org/order.html
martyjr wrote:Does a previous version like 1.5 have to be uninstalled first?
If 1.5 was properly Installed without manually copying or renaming the folder in /Addon Scenery/FlyTampa-Maarten/ no uninstall is needed.
Vincent
Posts: 69

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Vincent » Tue Dec 17, 2013 1:06 pm

martin[flytampa] wrote:Enter this in the Windows Explorer Search Box, while in the main FSX folder:
maarten_rwy10_papi_units
No file found.
martin[flytampa] wrote: If this results in nothing, disable the "FlyTampa-Marteen" entry in the scenery library, load default TNCM and see if these PAPI boxes are still there. Note the airport terrain might be a bit messy when running TNCM with the entry deactivated. This is just to see if the Papis are coming from a BGL elsewhere outside the FlyTampa-Maarten folder.
There are no PAPI boxes after disabling the "FlyTampa-Marteen" entry (and I confirm it's a mess ;-)
martyjr
Posts: 37

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martyjr » Tue Dec 17, 2013 2:43 pm

martin[flytampa] wrote:
martyjr wrote:For FSX, P3D v1.4 and P3D V2.0?
FSX with SP2, Prepar3D V2. I will no longer be testing and supporting P3d 1.4. Compatibility list here:
http://www.flytampa.org/order.html
martyjr wrote:Does a previous version like 1.5 have to be uninstalled first?
If 1.5 was properly Installed without manually copying or renaming the folder in /Addon Scenery/FlyTampa-Maarten/ no uninstall is needed.
****
Ok,

Thank you for the answers.
Have a good day.
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Wed Dec 18, 2013 12:04 am

Vincent wrote:There are no PAPI boxes after disabling the "FlyTampa-Marteen" entry (and I confirm it's a mess ;-)

Delete the folder Addon Scenenry/FlyTampa-Maarten/scenery/ (all bgls) completely, then redownload and reinstall 1.7.
hodge001
Posts: 2

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by hodge001 » Wed Dec 18, 2013 6:11 am

Hi

I don’t know if this will help but after updating from V1.6 to 1.7 I did a quick check for the file named maarten_rwy10_papi_units.bgl and that file seems to be only installed if you don’t select the use alternative runway lights option, without it selected I then got the maarten_rwy10_papi_units.bgl file in the scenery folder, then again I did not have any display issues to begin with.

I hope it’s of some use.

Jim Hodkinson
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Wed Dec 18, 2013 12:40 pm

Yes, when Installed with the "Alternative Runway Lights", The PAPI units are part of the file TNCM_RWYLights.bgl. I don't see a problem with those either as far as positioning.
Vincent
Posts: 69

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Vincent » Wed Dec 18, 2013 12:56 pm

hodge001 wrote:I don’t know if this will help but after updating from V1.6 to 1.7 I did a quick check for the file named maarten_rwy10_papi_units.bgl and that file seems to be only installed if you don’t select the use alternative runway lights option, without it selected I then got the maarten_rwy10_papi_units.bgl file in the scenery folder, then again I did not have any display issues to begin with.
Thank you Jim. I just made a test and confirm !

If "Alternative Runway lightning (FSX only)" is checked during installation, no "maarten_rwy10_papi_units.BGL" (nor "maarten_rwy10_papi_lights.bgl") is copied to the destination folder

If "Alternative Runway lightning (FSX only)" is NOT checked, the two "maarten_rwy10_papi_units.BGL" and "maarten_rwy10_papi_lights.bgl" are copied

Finally it was my mistake, I believe that P3Dv2 behaves like FSx and I will need some training with this new simulator during my further tuning and setup all the sceneries and add-on I should installed now.

Thanks for all.

PS : the only minor issue is that light seems to be few centimeters right align with the object, see the red light on the below picture (light red spot) :

Image
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Wed Dec 18, 2013 2:15 pm

So the problem was that you had installed into P3D with the Alternative Runway lightning option?

The reason those are FSX only wasn't even the PAPI boxes but the fact that the whole lighting won't work at all in P3D, meaning no visible Light halos.
Vincent
Posts: 69

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Vincent » Wed Dec 18, 2013 4:02 pm

martin[flytampa] wrote:So the problem was that you had installed into P3D with the Alternative Runway lightning option?
That's correct ! Thanks.
Fabian
Posts: 8

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Fabian » Sun Dec 29, 2013 10:21 am

Hi Martin,

I have a Problem in FSX with St. Maarten and also using FTX Global. Eveything is fine unless the origin FSX photo scenery is missing. Installed is first your scenery, than the library, than the whole ORBX stuff, an at least the fsx St. Maartin file. Even if I put this file higher in the priority than the ORBX files nothing will Change. If your wonderfull scenery is uninstalled I won`t see the FSX St. Maarten photo scenery. Any idea what to do? Saba seemed to be fine. No Problem here. Only at St. Maartin. There is no file in scenery/world/scenery/City/St. Maartin deactivated. Please help.

Thank you!

Regards

Fabian
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Sun Dec 29, 2013 11:19 am

Fabian wrote: There is no file in scenery/world/scenery/City/St. Maartin deactivated. Please help.
Fabian
I'm a bit confused. Does this folder
scenery/world/scenery/City/StMaarten/scenery/
contain 2 bgl files, one of them 80MB?

I have FTXGlobal installed and don't see any problem. The Library order is:

Orbx Stuff
FlyTampa-Maarten
City/StMaarten (default)

If I deactivate the default City/StMaarten, there isn't a problem either, it just makes the whole island look like forest and the airport won't quite match it.

Post a screenshot or describe the problem more precisely please.
Fabian
Posts: 8

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Fabian » Mon Dec 30, 2013 6:14 pm

Hi Martin,

thanks for your help. The file St. Maarten was renamed to St.Maarten. That is why I did not see the FSX St. Maarten photo scenery. Everything is fine now.

Happy Sylvester
Fabian
gforce202
Posts: 1

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by gforce202 » Mon Dec 30, 2013 10:50 pm

Could you please tell what other add-ons are being used? The water looks amazing. Just trying to get that same result :)
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