St Maarten Screenshots
- Matthewkeenan
- Posts: 3
Re: St Maarten Version 1.5 (FSX & P3D)
I purchased a Fly Tampa scenery add on and It wont load up or show up. Can you guys try and help me figure this out. Thanks Matthew
- tangjuice81
- Posts: 16
Re: St Maarten Version 1.5 (FSX & P3D)
For those who have had missing jetways for TNCM here is the fix. Install your TNCM original scenery before update. Copy _marten_jetways.bgl and _marten_jetways_excl.bgl and place outside of scenery folder. Install new v.1.5. After installation add the both bgls back to scenery folder. If you already have TNCM installed just copy and paste you don't have to re-install. But if you did install v.1.5, reinstall the original TNCM first and follow the steps. Hope this helps. This is my island so I wan to see it bloom to it's full potential too!
- Attachments
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- _maarten_jetways.bgl
- (224.98 KiB) Downloaded 954 times
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- _maarten_jetways_excl.bgl
- (112 Bytes) Downloaded 965 times
Re: St Maarten Version 1.5 (FSX & P3D)
hello
my question is this, i bought a new pc, cause the old one burned, and i have bought this scenery FlyTampa_Maarten_Complete_FSX_P3D_15,
are there any updates after this install or this is the last final version
my question is this, i bought a new pc, cause the old one burned, and i have bought this scenery FlyTampa_Maarten_Complete_FSX_P3D_15,
are there any updates after this install or this is the last final version
- martin[flytampa]
- Site Admin
- Posts: 5289
Re: St Maarten Version 1.5 (FSX & P3D)
That file is V1.5, no additional updates needed.TheAsamra wrote:hello
my question is this, i bought a new pc, cause the old one burned, and i have bought this scenery FlyTampa_Maarten_Complete_FSX_P3D_15,
are there any updates after this install or this is the last final version
Re: St Maarten Version 1.6 (FSX & P3D2)
Hi Martin,
Is the only difference between v1.5 and 1.6 the P3D v2 compatibility?? Have a Happy Thanksgiving.
Regards,
Rob
Is the only difference between v1.5 and 1.6 the P3D v2 compatibility?? Have a Happy Thanksgiving.
Regards,
Rob
- martin[flytampa]
- Site Admin
- Posts: 5289
Re: St Maarten Version 1.6 (FSX & P3D2)
1.6 has P3Dv2 compatibility and slight changes to the terminal windows (color and refmap).Lawgiver wrote:Hi Martin,
Is the only difference between v1.5 and 1.6 the P3D v2 compatibility?? Have a Happy Thanksgiving.
Regards,
Rob
Re: St Maarten Version 1.6 (FSX & P3D2)
Hello;
I just installed version 1.6,I just found out how to fix the missing jetways,I'm having a different problem,when I install the libraries,there are some trees at the end of runway 10,when I remove the libraries,the trees are not there,
Thanks;
Mark
I just installed version 1.6,I just found out how to fix the missing jetways,I'm having a different problem,when I install the libraries,there are some trees at the end of runway 10,when I remove the libraries,the trees are not there,
Thanks;
Mark
- martin[flytampa]
- Site Admin
- Posts: 5289
Re: St Maarten Version 1.6 (FSX & P3D2)
Post a screenshot of the trees please. I have no idea how this could relate to the libraries.
Re: St Maarten Version 1.7 (FSX & P3D2)
A huge BIG thank to Martin and FlyTampa !! With my FS9 license I can install this awesome scenery in my recent P3Dv2. Outstanding.

Unfortunetely, am I the only one to have this PAPI device on the runway ?

Unfortunetely, am I the only one to have this PAPI device on the runway ?
- martin[flytampa]
- Site Admin
- Posts: 5289
Re: St Maarten Version 1.7 (FSX & P3D2)
Take a close up shot of these Papi units for me please. Want to see if the geometry and textures are ours.
Re: St Maarten Version 1.7 (FSX & P3D2)
Here it ismartin[flytampa] wrote:Take a close up shot of these Papi units for me please. Want to see if the geometry and textures are ours.


Thanks a lot (I hope I'm not wasting your time)
- martin[flytampa]
- Site Admin
- Posts: 5289
Re: St Maarten Version 1.7 (FSX & P3D2)
those look like our boxes. Are these duplicates of the actual papis (placed correctly) or are those missing and you only see these in middle of runway?
1.7 Papis are in the file Addon Scenery/FlyTampa-Maarten/scenery/maarten_rwy10_papi_units.BGL
So delete that file and see if they go away.
1.7 Papis are in the file Addon Scenery/FlyTampa-Maarten/scenery/maarten_rwy10_papi_units.BGL
So delete that file and see if they go away.
Re: St Maarten Version 1.7 (FSX & P3D2)
I didn't find any other PAPI's boxes ;-( except this one misplaced... or misoriented.martin[flytampa] wrote:those look like our boxes. Are these duplicates of the actual papis (placed correctly) or are those missing and you only see these in middle of runway?

It's worst than expected : I don't have this file ! Nor I was able to find any *papi* file (in the only two Flytampa directories - libraries and Maarten - I have). Please note that I start from a fresh P3D v2 setup and install the "http://www.flytampa.org/dwl/FlyTampa_Ma ... P3D_17.exe" only. I should have made something wrong ;-(martin[flytampa] wrote:1.7 Papis are in the file Addon Scenery/FlyTampa-Maarten/scenery/maarten_rwy10_papi_units.BGL
I hoped to be more usefull.
- martin[flytampa]
- Site Admin
- Posts: 5289
Re: St Maarten Version 1.7 (FSX & P3D2)
Enter this in the Windows Explorer Search Box, while in the main FSX folder:
maarten_rwy10_papi_units
Lets see if this is found anywhere else.
If this results in nothing, disable the "FlyTampa-Marteen" entry in the scenery library, load default TNCM and see if these PAPI boxes are still there. Note the airport terrain might be a bit messy when running TNCM with the entry deactivated. This is just to see if the Papis are coming from a BGL elsewhere outside the FlyTampa-Maarten folder.
maarten_rwy10_papi_units
Lets see if this is found anywhere else.
If this results in nothing, disable the "FlyTampa-Marteen" entry in the scenery library, load default TNCM and see if these PAPI boxes are still there. Note the airport terrain might be a bit messy when running TNCM with the entry deactivated. This is just to see if the Papis are coming from a BGL elsewhere outside the FlyTampa-Maarten folder.