St Maarten Screenshots

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Matthewkeenan
Posts: 3

Re: St Maarten Version 1.5 (FSX & P3D)

Post by Matthewkeenan » Wed Oct 30, 2013 11:34 am

I purchased a Fly Tampa scenery add on and It wont load up or show up. Can you guys try and help me figure this out. Thanks Matthew
tangjuice81
Posts: 16

Re: St Maarten Version 1.5 (FSX & P3D)

Post by tangjuice81 » Fri Nov 01, 2013 10:23 pm

For those who have had missing jetways for TNCM here is the fix. Install your TNCM original scenery before update. Copy _marten_jetways.bgl and _marten_jetways_excl.bgl and place outside of scenery folder. Install new v.1.5. After installation add the both bgls back to scenery folder. If you already have TNCM installed just copy and paste you don't have to re-install. But if you did install v.1.5, reinstall the original TNCM first and follow the steps. Hope this helps. This is my island so I wan to see it bloom to it's full potential too!
Attachments
_maarten_jetways.bgl
(224.98 KiB) Downloaded 954 times
_maarten_jetways_excl.bgl
(112 Bytes) Downloaded 965 times
TheAsamra
Posts: 6

Re: St Maarten Version 1.5 (FSX & P3D)

Post by TheAsamra » Fri Nov 15, 2013 3:37 pm

hello

my question is this, i bought a new pc, cause the old one burned, and i have bought this scenery FlyTampa_Maarten_Complete_FSX_P3D_15,
are there any updates after this install or this is the last final version
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.5 (FSX & P3D)

Post by martin[flytampa] » Fri Nov 15, 2013 5:48 pm

TheAsamra wrote:hello

my question is this, i bought a new pc, cause the old one burned, and i have bought this scenery FlyTampa_Maarten_Complete_FSX_P3D_15,
are there any updates after this install or this is the last final version
That file is V1.5, no additional updates needed.
Lawgiver
Posts: 9

Re: St Maarten Version 1.6 (FSX & P3D2)

Post by Lawgiver » Thu Nov 28, 2013 2:51 am

Hi Martin,

Is the only difference between v1.5 and 1.6 the P3D v2 compatibility?? Have a Happy Thanksgiving.

Regards,
Rob
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.6 (FSX & P3D2)

Post by martin[flytampa] » Thu Nov 28, 2013 11:27 am

Lawgiver wrote:Hi Martin,

Is the only difference between v1.5 and 1.6 the P3D v2 compatibility?? Have a Happy Thanksgiving.

Regards,
Rob
1.6 has P3Dv2 compatibility and slight changes to the terminal windows (color and refmap).
tzombie
Posts: 19

Re: St Maarten Version 1.6 (FSX & P3D2)

Post by tzombie » Sat Nov 30, 2013 9:46 pm

Hello;

I just installed version 1.6,I just found out how to fix the missing jetways,I'm having a different problem,when I install the libraries,there are some trees at the end of runway 10,when I remove the libraries,the trees are not there,

Thanks;

Mark
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.6 (FSX & P3D2)

Post by martin[flytampa] » Sun Dec 01, 2013 3:30 am

Post a screenshot of the trees please. I have no idea how this could relate to the libraries.
Vincent
Posts: 69

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Vincent » Sun Dec 15, 2013 7:01 am

A huge BIG thank to Martin and FlyTampa !! With my FS9 license I can install this awesome scenery in my recent P3Dv2. Outstanding.

Image

Unfortunetely, am I the only one to have this PAPI device on the runway ?
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Sun Dec 15, 2013 7:58 am

Take a close up shot of these Papi units for me please. Want to see if the geometry and textures are ours.
Vincent
Posts: 69

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Vincent » Sun Dec 15, 2013 8:42 am

martin[flytampa] wrote:Take a close up shot of these Papi units for me please. Want to see if the geometry and textures are ours.
Here it is ;-)

Image

Thanks a lot (I hope I'm not wasting your time)
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Sun Dec 15, 2013 6:16 pm

those look like our boxes. Are these duplicates of the actual papis (placed correctly) or are those missing and you only see these in middle of runway?

1.7 Papis are in the file Addon Scenery/FlyTampa-Maarten/scenery/maarten_rwy10_papi_units.BGL

So delete that file and see if they go away.
Vincent
Posts: 69

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by Vincent » Mon Dec 16, 2013 6:32 pm

martin[flytampa] wrote:those look like our boxes. Are these duplicates of the actual papis (placed correctly) or are those missing and you only see these in middle of runway?
I didn't find any other PAPI's boxes ;-( except this one misplaced... or misoriented.

Image
martin[flytampa] wrote:1.7 Papis are in the file Addon Scenery/FlyTampa-Maarten/scenery/maarten_rwy10_papi_units.BGL
It's worst than expected : I don't have this file ! Nor I was able to find any *papi* file (in the only two Flytampa directories - libraries and Maarten - I have). Please note that I start from a fresh P3D v2 setup and install the "http://www.flytampa.org/dwl/FlyTampa_Ma ... P3D_17.exe" only. I should have made something wrong ;-(

I hoped to be more usefull.
martin[flytampa]
Site Admin
Posts: 5289

Re: St Maarten Version 1.7 (FSX & P3D2)

Post by martin[flytampa] » Mon Dec 16, 2013 7:34 pm

Enter this in the Windows Explorer Search Box, while in the main FSX folder:
maarten_rwy10_papi_units

Lets see if this is found anywhere else.

If this results in nothing, disable the "FlyTampa-Marteen" entry in the scenery library, load default TNCM and see if these PAPI boxes are still there. Note the airport terrain might be a bit messy when running TNCM with the entry deactivated. This is just to see if the Papis are coming from a BGL elsewhere outside the FlyTampa-Maarten folder.
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