Original (April 2007) Release Notes

Lvpunnk
Posts: 5

Post by Lvpunnk » Sat Apr 14, 2007 4:10 pm

One more question I forgot to ask, if I were to purchase the FS9 TNCM, will there be a discount available for the FSX version?

Thanks,
Jeff
george[flytampa]
Site Admin
Posts: 3870

Post by george[flytampa] » Sat Apr 14, 2007 4:29 pm

Lvpunnk wrote:
So George are you saying that you're now able to design scenery for FSX overcoming the round earth problems you were having? I've heard you mention a few times over at Avsim that you were having some troubles designing scenery for FSX, so I just thought I'd ask if SP1 fixed those issues and we may start to see some FT sceneries now for FSX. FSX seems to be a huge step forward that's probably why it's not as backwards compatible as we hoped. Can't wait for TNCM and others for FSX! Thanks FlyTampa team!!!

Jeff
Its better. But there are a few misc problems still scattered around. Objects with Dusk/dawn texture blends can't render correctly without being exported with the new tools. & the new tools are not to my taste. SP1 isn't finished tho & MS's Phil Taylor seems to be doing a great job while the rest of the team work on trains :)
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Sat Apr 14, 2007 4:37 pm

Lvpunnk wrote:One more question I forgot to ask, if I were to purchase the FS9 TNCM, will there be a discount available for the FSX version?
Re-read the first post and order pages carefully, I thouht they are quite clear.

The "Complete" package already includes a FSX TNCM. It is called prelimiary not because it is unfinished or beta but because at the moment, there is no FSX airport addon in this world that I consider good enough to call "final" and sign with my name. This preliminary version will get improved after SP1, not so much by us doing work on it, but by SP1 itself.

The not yet available stand-alone FSX version will be the same that as the prelimiary being shipped in the "Complete" package right now. The "Complete" package will get whatever update is needed after SP1 and the stand-alone FSX version will be cheaper since it won't contain the whole FS9 part. If you have the complete package, thats all you will ever spend on St.Maarten, be it FS9 or FSX.
Manny
Posts: 134

Post by Manny » Sat Apr 14, 2007 5:43 pm

martin[flytampa] wrote:
There are certain files you can delete in order to get just TNCM airport with the default St Maarten island + default Autogen, but it will run half the speed. Rename in Addon Scenery/FlyTampa-Maarten/maarten_photo_fsx.bgl
Is that the only file? That doesn't do it. Yes it gets the default Island textures and I see the default trees West of the St Maarten airport. But the rest of the Island are without the default Autogens.

Is there a Land Class file that I need to rename as well? Or some other file?

Manny
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martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Sat Apr 14, 2007 5:55 pm

Manny wrote:Is there a Land Class file that I need to rename as well? Or some other file?
No landclass. I assumed this wouldn't be necessary after renaming the maarten_photo_fsx.bgl, but you could see what happens when you temporarily move all *.AGN files out of the Addon scenery/flytampa-maarten/texture folder.
Manny
Posts: 134

Post by Manny » Sat Apr 14, 2007 6:09 pm

Moving out the *,AGN didn't make any difference...atleast I couldn't notice any difference. BTW..what are these files?

But if I rename the Exclude file you have in the scenery folder, everything is finne. I get all the autogens trees and buildings. Naturally there are some autogens interfering right at the airport.

Don't know how hard or tedious this would be to break the exclude file into two. One exclude for th airport area only and the other for the rest of the area.

Manny

BTW.. The performance was not too bad with the default autogens. Infact, the default FSX St Marteen was not too bad to begin with around the non airport area.. And now it really looks nice. I mean with your airport + the default St Maarten Island. (not withstanding the few intruding autogens at the airport area)

Now I get the lighthouse and the ships etc. :P

And Check my FPS.
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martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Sat Apr 14, 2007 6:33 pm

Manny wrote:BTW..what are these files?
The are the actual Autogen placement/definitions. Everytime you have a photoscenery with autogen in either FS9 or FSX, you will find a bunch of .agn files in the texture folder.
Manny wrote:Don't know how hard or tedious this would be to break the exclude file into two. One exclude for th airport area only and the other for the rest of the area.
Not hard, will make one for you later.
Manny wrote:BTW.. The performance was not too bad with the default autogens. Infact, the default FSX St Marteen was not too bad to begin with around the non airport area.
Glad to hear that. On our tests we didn't get great performance with the default island autogen for some reason. In fact on my system, with autogen set to dense, performance is double when the default island+autogen is not active. Dunno why, don't matter, just glad it works for you :)
Manny
Posts: 134

Post by Manny » Sat Apr 14, 2007 6:38 pm

martin[flytampa] wrote:
Manny wrote:BTW..what are these files?
The are the actual Autogen placement/definitions. Everytime you have a photoscenery with autogen in either FS9 or FSX, you will find a bunch of .agn files in the texture folder.
Manny wrote:Don't know how hard or tedious this would be to break the exclude file into two. One exclude for th airport area only and the other for the rest of the area.
Not hard, will make one for you later.
Manny wrote:BTW.. The performance was not too bad with the default autogens. Infact, the default FSX St Marteen was not too bad to begin with around the non airport area.
Glad to hear that. On our tests we didn't get great performance with the default island autogen for some reason. In fact on my system, with autogen set to dense, performance is double when the default island+autogen is not active. Dunno why, don't matter, just glad it works for you :)
Thanks Martin. I appreciate it.

Well.. When I said the performance wasn't too bad to begin with.. I meant It was not too much worse off than what was in FSX to begin with. ;)

In my cfg file.. I had also reduced the autogen building but increased the autogen trees. I love crowded trees. Not sure if that had anything to do with it

I also had water at 2.Low When I make it 2.med (to get the land/building reflections) it hits performance but thats nothing to do with your scenery.

Manny :D

One final shot.
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BodoM
Posts: 39

Thank you

Post by BodoM » Sun Apr 15, 2007 3:36 am

Hi Martin,

thank you very much for this amazing scenery! This is what I was waiting for a long time and now the dream came true. :)
Mike...
Posts: 147

Post by Mike... » Sat Apr 21, 2007 10:44 am

I ordered the whole nine yards from SimMarket last weekend, my order was completed on Friday (I pay with a bank transfer, so it takes a couple of days to clear). And I must say, this package is simply brilliant! A big thanks to you guys!

And now, get cracking on some more airports for FS9. :D :wink:
pdogg123
Posts: 11

Post by pdogg123 » Mon Jul 09, 2007 3:45 pm

Never mind this post, I can't get the standalone FSX one (what I was looking for because I thought it was out since SP1 is out).
pdogg123
Posts: 11

Post by pdogg123 » Mon Jul 09, 2007 4:08 pm

Does this also change the terrain (which would be cool) to photoreal?
yankeesfan11
Posts: 102

fsx version

Post by yankeesfan11 » Tue Aug 07, 2007 8:00 am

how come when i go to buy it i cant?
Alex585
Posts: 9

Post by Alex585 » Sun Feb 17, 2008 11:16 am

hey, how do you get this for fsx, sp1 has been out for months and theres is nothing on your purchase area of the site.
Thanks
Alex
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