OOM before airport fully loads P3D 2.5

nofaux
Posts: 14

Re: OOM before airport fully loads P3D 2.5

Post by nofaux » Thu Mar 19, 2015 3:23 pm

yeah I have never gotten a OOM in fsx. I might just keep FSX for long haul flights and p3d for vfr stuff.
gfd
Posts: 24

Re: OOM before airport fully loads P3D 2.5

Post by gfd » Thu Mar 19, 2015 3:34 pm

I'd like to post my experience in case it will help. Currently, I am at gate 174, in the PMDG 777-200 with 23 frames per second and 1.10 GB of VAS remaining.

Tweaks
OPTIMIZE_PARTS=1
FIBRE_FRAME_TIME_FRACTION=0.15
UseGlobalTerrainView=True
Disabled PMDG addon RAAS Pro in dll.xml

Settings

Graphics

FXAA=off
MSAA 4 samples
Texture Filetering 8x
Texture resolution 1024
Tessellation enabled
Black-out Desktop on
Auto-fill Main View on
VSync off
Triple Buffering off
Target frame rate unlimited

Scenery

LOD 2.5000
Tessallation Factor 85
Mesh resolution 5M
Texture resolution 7cm
Land detail textures on
Scenery complexity dense
Autogen vegetation and buildings Normal
Water detail High
No water reflections
Bathymetry off
Special effects detail High
Special effects distance Medium

Lighting

Landing lights illuminate ground On
Lens flare On
HDR On
Shadow Map Count Medium
Enable Terrain to Receive Shadows On
Terrain Shadow Cast Distance 0M
Cloud Shadow Cast Distance 60,000M
Object Shadow Cast Distance 6,000M
Internal Vehicle Cast/Receive
External Vehicle Cast/Receive

Weather

Cloud draw distance 80 miles
Thermal visualization None
Volumetric Fog On
Cloud detail Detailed
Cloud coverage density Middle
Turbulence off
Change rate No changes
(I use ASN...so the above probably meaningless)

Traffic

Labels Off
Airline density 30
General aviation density 45
Airport vehicle density Middle
Road vehicles 10
Ships and ferries 20
Leisure boats 30

FlyTampa Configurator

Global Settings: March

Opaque glass
Everything off except:
Animated Link Train
Powerplant Smoke FX
Apron Lamp Halo FX
Pavement Wet FX
Pavement Grain FX
Taxiway Edgelight Units
Animated Windsocks
Animated Traffic Lights

Night Blending: FTX Global

I have the LITE CYYZ Textures installed

My System

I7 4770K clocked to 4.4Ghz
2x8GB RAM at 2133Mhz
EVGA GTX 780 Superclocked
Windows 7 64 bit on SSD
P3D 2.5.12944.0 on separate SSD
Mesh loads from 3TB spinning drive

Addon Scenery
(active in reality bubble)

FS Global Ultimate Mesh
FTX Global Textures
FTX Global Vector
FlyTampa CYYZ
REX 4 Direct with Soft Clouds

(inactive in reality bubble)

Simaddons CYTZ

Other Addons

ASN
GSX
EZDok
TrackIR5
Air Traffic Manager (set to delete all over 140 aircraft)
SuperTrafficBoard Server
FS Force 2

There it is. I don't know if this will be of value to anyone or not. Perhaps by comparison, someone might find an opportunity to improve performance. If anyone reads this and has an enhancement to add, please reply.

PS: I turned of FlyTampa CYYZ and used the default airport. There was very little difference in performance. It is a bear of an area. Hats off to FlyTampa for taking on what appears, at this moment, to be a monster.

Cheers
nofaux
Posts: 14

Re: OOM before airport fully loads P3D 2.5

Post by nofaux » Fri Mar 20, 2015 9:21 am

I will try your settings, thank you!
nofaux
Posts: 14

Re: OOM before airport fully loads P3D 2.5

Post by nofaux » Fri Mar 20, 2015 4:40 pm

Why is LOD so low? just curious. Isnt default 4.5?
nofaux
Posts: 14

Re: OOM before airport fully loads P3D 2.5

Post by nofaux » Fri Mar 20, 2015 5:28 pm

I have completely disable all the features of vector and I was able to succesfully load into toronto with raptor and using about 2300 mb of memory in process explorer. looks like I will have to do without vector with the 777. I wasnt having as much trouble with the NGX but it uses about 400mb less from what I am noticing.
nofaux
Posts: 14

Re: OOM before airport fully loads P3D 2.5

Post by nofaux » Fri Mar 20, 2015 5:55 pm

geeze, with pmdg 777 im sitting about 3000mb memory usage for p3d. With vector disabled.
gfd
Posts: 24

Re: OOM before airport fully loads P3D 2.5

Post by gfd » Sat Mar 21, 2015 12:46 pm

Did you guys try disabling RAAS in dll.xml? That saves bout 150MB when using the 777. If you are really adventurous, you could disable the external view of the aircraft. Bye bye OOM, but at a high immersion cost.

EDIT 1:
Regarding LOD radius: yes 4.5 is the default. I was able to turn down both the LOD and scenery complexity, while achieving excellent visuals. The downside is that when arriving at the destination, there is a good chance of scenery degradation and/or missing elements. This should not be seen as a knock against anyone. Now, if and when everybody builds an airport to the standards of CYYZ, we can turn down the settings and it won't matter :wink:

EDIT 2:
I am in the process of reinstalling..."again you say...??" :o P3D, aircraft, scenery, etc. I won't bore you guys with all the details again, but I will do some research on various settings levels to see if there is any more juice to be sqeezed from the lemon. It will be 777 at CYYZ gate 174. Will also do Aerosoft Airbus for comparison purposes.
nofaux
Posts: 14

Re: OOM before airport fully loads P3D 2.5

Post by nofaux » Sat Mar 21, 2015 9:22 pm

Yeah I saw the disabling external model thing. Its a little bit much for me. Seriously for the money we are spending on these addons, we should not required to be disabling features we paid for so that we can utilize the product. I was able to run all these addons in FSX with DX10 tweaker without any OOM issues and I am seriously considering using FSX for long haul flights.
gfd
Posts: 24

Re: OOM before airport fully loads P3D 2.5

Post by gfd » Sun Mar 22, 2015 3:03 am

nofaux wrote:Yeah I saw the disabling external model thing. Its a little bit much for me. Seriously for the money we are spending on these addons, we should not required to be disabling features we paid for so that we can utilize the product. I was able to run all these addons in FSX with DX10 tweaker without any OOM issues and I am seriously considering using FSX for long haul flights.
Each to his own of course. I moved to P3D and I'm staying put. Just got everything reinstalled and am going to whack away at CYYZ with the 777. The best I got previously was ~24 FPS with 1.15 GB of address space remaining at the gate...engines off. I'll let you guys know if I can come up with something better.

I know I sound like a FlyTampa fanboy (I'm not), but this airport is amazing. I've never seen anything with this kind of quality. I mean...I could just sit here and look at it.
simsuper80
Posts: 42

Re: OOM before airport fully loads P3D 2.5

Post by simsuper80 » Sun Mar 22, 2015 6:53 am

nofaux wrote:Yeah I saw the disabling external model thing. Its a little bit much for me. Seriously for the money we are spending on these addons, we should not required to be disabling features we paid for so that we can utilize the product. I was able to run all these addons in FSX with DX10 tweaker without any OOM issues and I am seriously considering using FSX for long haul flights.
if we don't get a 64 bit version of prepar3d, then i don't really see a future for flight sim.

i say if you have the the hardware, then you should be able to use all the scenery and weather you want. oh ya, the oom limitation.

thanks to that, flying into new york with full ai traffic is only possible in fs9
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