My install question

paavo
Posts: 1612

Post by paavo » Fri Jul 04, 2008 12:10 pm

DARENSW1 wrote:Thanks anyway, but strange that ALL of my other fly tampa stuff works,

Can anyone else help ??
So TNCM doesn't do this ?
Strange, Martin will be back maybe he can help.
DARENSW1
Posts: 11

Post by DARENSW1 » Fri Jul 04, 2008 12:28 pm

paavo wrote:
DARENSW1 wrote:Thanks anyway, but strange that ALL of my other fly tampa stuff works,

Can anyone else help ??
So TNCM doesn't do this ?
Strange, Martin will be back maybe he can help.
Yea It works fine very strange, thank you so much for the help, I think I'll head off home and have a go in the morning.
heavy767
Posts: 16

Missing textures and AES

Post by heavy767 » Fri Jul 04, 2008 1:54 pm

Hello everyone,

I am having exactly the same problem that DARENSW1 is having. My Kai Tak looks just like his screenshot; no taxiway textures, no grass, runway texture looks weird (nothing like LOWW or TNCM,) no runway markings (except for threshold,) and no coastline textures. Runway 31 is at the same level as the water and there is nothing in between the water and the runway (i.e. rocks.) The buildings (base) across the bay seem to be at the same level as the water. All my other FT sceneries work great.
Also, I activated FT Kai Tak in AES, but I get no AES support (vehicles, etc) nor there are any jetways.
I did have 9D installed and I ran through the un-install steps one by one four times (three times this morning only.) I can't think of any 9D files left in there.
I have an AMD Dual Core 4200 CPU, dual ATI Radeon X1300 Pro video cards, and 4 Gigs of Corsair RAM. I am running XP64 and FS9.1 (I don't know if this helps you but I'll give it to you anyway.)
Nevertheless, THANK YOU for this masterpiece (I am sure we'll get this sorted out pretty soon.)

WAIT! WAIT! WAIT!

Just before posting this message, I tried one more thing. If I go into spot view and look at my aircraft from a certain angle (about 60 degrees from the ground - not straight from above) all the missing textures and all of AES components show up and work! If I look from straight above (Num5) textures/AES disappear. If I look from ground level, texture/AES disappear. There is only a certain spot view angle/elevation (very limited, though) that allows me to see Kai Tak as it was meant to be seen (and it looks awesome, as expected from FT.) Very strange. I hope this helps someone come up with a cause/solution. I am dying to fly this.

Thanks again!

Mariano

Mariano[/u]
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Fri Jul 04, 2008 2:36 pm

Is it possible that you have Autogen Off? When Autogen in FS9 is completely Off (slider to the left), much of the scenery won't show at all.

Also, when looking in FS9 top-down view zoomed in the same applies, scenery won't show. This should not be the case in any other view-mode except top-down.

Both are known limitations that are related to how the scenery was made with the goal of mixing autogen trees and custom city buildings together.
heavy767
Posts: 16

Update on missing textures

Post by heavy767 » Fri Jul 04, 2008 2:53 pm

Ok, I have an update. I can see the missing textures/AES if I look from spot view, from certain angle/height AND from a certain distance. If I rotate the camera too fast, I loose them. I also tried moving Kai Tak up and down in the scenery library to see if rebuilding it would help, but it doesn't. Just thought that the new distance "finding" could help. The good news is everything is there, just not all of the time.

Thanks in advance for any input,

Mariano
heavy767
Posts: 16

Post by heavy767 » Fri Jul 04, 2008 2:57 pm

Martin,

Sorry, I just read your reply after I posted my update. Yes, I do have Autogen OFF. I will try turning it on and see. I will come back with a verdict shortly.
By the way, when I can see everything, I LOOKS FANTASTIC! I don't know how you guys put so much detailed scenery/textures in such a packed place without hurting FPS. You should patent whatever technique you are using ;-)
THANK YOU once again,

Mariano[/u]
heavy767
Posts: 16

Post by heavy767 » Fri Jul 04, 2008 3:17 pm

Martin,

Moving the Autogen to "Sparse" did the trick. THANK YOU! This is what I call support. Got my issue fixed in less than two hours of posting, on the release date. FT Quality and Support - I doesn't get any better than this!

Thank you guys!

Mariano

:D :D :D
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Fri Jul 04, 2008 3:22 pm

Glad it worked.

About the DME, I will have to ask Jim before I say anything stupid :)
paavo
Posts: 1612

Post by paavo » Fri Jul 04, 2008 4:33 pm

martin[flytampa] wrote:
About the DME, I will have to ask Jim before I say anything stupid :)
Like I probably did :D
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Fri Jul 04, 2008 4:45 pm

paavo wrote:Like I probably did :D
did the banana unfreeze yet? :)
paavo
Posts: 1612

Post by paavo » Fri Jul 04, 2008 4:47 pm

martin[flytampa] wrote:
paavo wrote:Like I probably did :D
did the banana unfreeze yet? :)
Hahahahahaha
jvile
Posts: 114

Post by jvile » Fri Jul 04, 2008 5:47 pm

The DME for RWY 13 is set per real world DME lat/lon. That means it is transmitting from the threshold value for RWY 13.

When you cross the threshold of RWY 13 the DME will read zero. If your DME is not reading the correct distance to the threshold of RWY 13 you still have a conflicting file somewhere from a previous install version of Kai Tak.

The Localizer antenna is set as per real world in line with the IGS approach lights and not the checkerboard.

The Glide Slope Antenna is set for the touchdown RWY 13 bars.

The DME is set at the threshold of RWY 13.

Unlike conventional ILS transmitters the IGS 13 approach differs so the 3 elements that comprize the ILS (in the case of the IGS or commonly refered to in FS as the LDA) DO NOT align to each other. It is very important you use the proper approach plate for the IGS 13 in order to see all 3 elements that make up the IGS approach.

Many real world Pilots would fly to the left of the Localizer beam (more in line with the checkerboard) but carefully monitor both the Glide Slope and the DME. This would give them a lesser then the required bank angle to align with the RWY 13 center line.
DARENSW1
Posts: 11

Post by DARENSW1 » Sat Jul 05, 2008 6:56 am

Guys thanks for the help and support, I will have a go with the auto gen slider, Also I will email one of our old CPT's who would of flown the IG and see what he says, But if its in the right place as real world its the way I am reading the chart.

I looked every were for an aerad chart but can't find one.

Anyway, I'll let you know how I get on with autogen and I will post the correct SOP fdor the IGS :-)

Thanks Again Guys! Your work is the best Martin!!!!!! well done
DARENSW1
Posts: 11

Post by DARENSW1 » Sat Jul 05, 2008 7:47 am

That worked, thank you guys, I going to go off now and spend my Saturday playing with this great scenery!

I will get back to you guys with the SOPs as soon as I speak to my friend.

All the best and enjoy
Post Reply