FlyVegas Updates [MSFS]

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AndyM
Posts: 94

Re: FlyVegas Updates [MSFS]

Post by AndyM » Mon Jan 10, 2022 6:17 pm

Hello, I've noticed that your KLAS airport does not have taxiway C (Charlie). The pdf maps on your website for KLAS are dated 2009, and also do not show the taxiway C. The injected aircraft traffic taxi's over grass at the moment if using Charlie. Taxiway C is shown on Google Earth and on the latest Navigraph maps, would it be possible to implement it in a future update please? Thanks.
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Taxiway_Charlie_N.jpg
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Taxiway_Charlie_GE.jpg
Taxiway_Charlie_GE.jpg (466.07 KiB) Viewed 18419 times
rsm2000e
Posts: 13

Re: FlyVegas Updates [MSFS] 1.6 problem ILS Rwy 01

Post by rsm2000e » Sat Jan 22, 2022 4:22 pm

Hi emilios,
It appears that the Localizer/ILS frequency is not working on runway 01L. FlyByWire A320neo works fine on ILS approach rwy 26L but no joy on 01L at KLAS. Surmise may likely be a problem with the FlyTampa scenery pack (?) Would appreciate it if you could look into and double-check that runway, please. Thank you!
AndyM
Posts: 94

Re: FlyVegas Updates [MSFS]

Post by AndyM » Mon Jan 24, 2022 6:46 pm

An image of traffic using taxiway C.
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FT_KLAS_C.jpg
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01pewterz28
Posts: 40

Re: FlyVegas Updates [MSFS]

Post by 01pewterz28 » Mon Mar 21, 2022 9:32 pm

emilios[flytampa] wrote: Tue Sep 21, 2021 6:27 pm
01pewterz28 wrote: Tue Sep 21, 2021 12:10 pm
emilios[flytampa] wrote: Tue Sep 21, 2021 5:47 am V1.6 is released via the FlyTampa Universal installer. Marketplace update will follow.
https://www.flytampa.org/forum/viewtopi ... 043#p71043
Emilios any plans to update P3D with the missing Resorts and Allegiant Stadium?
Yes, they will be included in P3D and Xplane updates-no timeline yet but they are not going to be major updates so it will happen before 2022 :)
Emilils any update on this it was mentioned it would happen before 2022 it's 3/21/22.... Thanks in advance
emilios[flytampa]
Site Admin
Posts: 1626

Re: FlyVegas Updates [MSFS]

Post by emilios[flytampa] » Thu Apr 14, 2022 5:26 am

Are you using any other Vegas add-ons, which would install any airport files? As the taxiway does not exist in our airport file or ground image, I am not sure how AI is taxiing on these paths.
War Mongeir
Posts: 2

Re: FlyVegas Updates [MSFS]

Post by War Mongeir » Fri May 13, 2022 12:07 pm

Is anyone having trouble with Las Vegas Airport. Currently for me the terrain is unusable and there is no level terrain within the Airport. I can't take off or even taxi. I deleted both City and Airport from my marketplace downloads, reinstalled and then restarted MSFS to no avail, it is still unusable. I have no other downloads or add-ons for that area.
War Mongeir
Posts: 2

Re: FlyVegas Updates [MSFS]

Post by War Mongeir » Fri May 13, 2022 12:52 pm

I deleted again and used default KLAS and same problem, so that confirms it is not FlyTampa's software. Hope I don't have to reload MSFS to fix it.
AndyM
Posts: 94

Re: FlyVegas Updates [MSFS]

Post by AndyM » Fri May 13, 2022 2:39 pm

emilios[flytampa] wrote: Thu Apr 14, 2022 5:26 am Are you using any other Vegas add-ons, which would install any airport files? As the taxiway does not exist in our airport file or ground image, I am not sure how AI is taxiing on these paths.
Sorry, missed this, I'm guessing that you are referring to my posts? If so, then NO, not using any other Vegas Add-Ons, just live traffic and AIG aircraft liveries. They appear to be using the later C taxiway sometimes.
727fan
Posts: 1

Re: FlyVegas Updates [MSFS]

Post by 727fan » Sun Jul 17, 2022 8:39 pm

Any patches coming for Las Vegas on Xbox? Airport is unusable. City scenery looks amazing though. I removed the airpirt portion of the scenery and it took my default fs2020 buildings, jetways etc. just planes sitting scattered on the tarmac.. 🙄
rsmith6621a
Posts: 15

Re: FlyVegas Updates [MSFS]

Post by rsmith6621a » Mon Jul 25, 2022 7:43 pm

George,

Landing on 26R I am 200ft below the GS and land on the overrun area of the runway. My landing gear just brushes the foliage that is about 900 feet from the TDZE.

Thanks for your attention.
hawaiianstyle78
Posts: 12

Re: FlyVegas Updates [MSFS]

Post by hawaiianstyle78 » Fri Aug 12, 2022 5:17 pm

tried to ILS land 01L KLAS using PMDG 737-700. ILS frequency was inputted correctly. heading and course correct. when i reached NODIY it didnt descend on glidslope. even waited for SOSOY and still did not descend. When i reached ZABES (3400') no descend so i had to turn off AP and do a manual landing. I was at 4000' on the localizer when i reached NODIY.
FirstOvernight
Posts: 3

Re: FlyVegas Updates [MSFS]

Post by FirstOvernight » Sun Aug 28, 2022 3:32 pm

I wanted to chime in for anybody still having issues with 1.6 KLAS in MSFS with G/S' being off. I tried just about every remedy in here, but to no avail. However, I did edit the content.xml file and this solved my problem. It's worth a shot for those who can't seem to get the G/S fixed. I edited the content.xml file with Notepad++ and moved all of my addon airports higher than both the fs-base-nav and fs-generic-airports. I believe the issue is tied in with this. So for those that are still having issues, I'd try taking both of those lines in the content.xml and cut/paste them towards the bottom making sure that all of your addon airports stay higher on the list than those two lines. This has fixed the problem for me. I'd like to know if this works for anyone else.
hawaiianstyle78
Posts: 12

Re: FlyVegas Updates [MSFS]

Post by hawaiianstyle78 » Mon Aug 29, 2022 8:16 pm

mine have been at the bottom of the content.xml file already. the fs base-nav and fs generic-airports are at the very top of the xml file . so this clearly isnt the problem. dont know what is
FirstOvernight
Posts: 3

Re: FlyVegas Updates [MSFS]

Post by FirstOvernight » Wed Aug 31, 2022 1:19 pm

hawaiianstyle78 wrote: Mon Aug 29, 2022 8:16 pm mine have been at the bottom of the content.xml file already. the fs base-nav and fs generic-airports are at the very top of the xml file . so this clearly isnt the problem. dont know what is
I moved those two lines to the bottom. Is that what you meant? Also I put "false" in the base nav as well. Can anyone report back with this? So to recap I moved the KLAS city and airport above all the ASOBO and generic airports and cities/sceneries and moved the base generic airports and base nav to the bottom with fs-base-nav set to FALSE.
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