Black Ground textures

tosco92
Posts: 14

Re: Black Ground textures

Post by tosco92 » Mon Nov 27, 2017 12:52 pm

nothing stays black though I'm in December or October
Tony kim
Posts: 11

Re: Black Ground textures

Post by Tony kim » Tue Nov 28, 2017 3:50 am

when will be able to update or patch for the black texture at November ?

What's going on Flytampa team.. no support until now..
tosco92
Posts: 14

Re: Black Ground textures

Post by tosco92 » Tue Nov 28, 2017 12:04 pm

ok I removed it from head 2.7 and no update for p3d v4 but the grass beside the slopes to the ground is white.
han_solo2001
Posts: 41

Re: Black Ground textures

Post by han_solo2001 » Wed Nov 29, 2017 2:27 am

Tony kim wrote:when will be able to update or patch for the black texture at November ?

What's going on Flytampa team.. no support until now..
2.8 in BETA, so guess need to wait for that one.
tosco92
Posts: 14

Re: Black Ground textures

Post by tosco92 » Wed Nov 29, 2017 1:04 pm

niente.... sorry anything
Bushido
Posts: 3

Re: Black Ground textures

Post by Bushido » Fri Dec 29, 2017 4:09 pm

Hello,

Just bought this add on and I'm having the same issue on P3D V4.1all the ground texture is black.
No matter what month it is november august june whatever.
I try to turn off and on HDR but no luck.

Is there a fix available or foresee in the very near future ? Otherwise how do I get a refund ?

Thanks.
Rafal
Posts: 90

Re: Black Ground textures

Post by Rafal » Sun Dec 31, 2017 4:28 am

As you can see there is no support for LOWW and customers are being ignored.
I just stopped flying from/to LOWW, which is a pity as I still remember how nice and quick FT support used to be.
Bushido
Posts: 3

Re: Black Ground textures

Post by Bushido » Wed Jan 03, 2018 7:40 am

I have ask for a refund.
Will happily buy it again once they solve this issue.
Bushido
Posts: 3

Re: Black Ground textures

Post by Bushido » Wed Jan 03, 2018 12:18 pm

So after contacting Fly tampa by e-mail they provides me with a 2.8 version (Understand it is the beta currently tested)
It did solve the issue on my end.
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