Building texture loading, floating shiny stone texture layer

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Fredrik
Posts: 5

Building texture loading, floating shiny stone texture layer

Post by Fredrik » Mon Jan 12, 2015 7:22 pm

Hello there!

Just bought this wonderful scenery today, and it's looking really good. A few things though:

Experiencing slow texture loading of the buildings. Every time I look away and get back, the buildings are black for half a second until the textures load... This is the only scenery where I get this problem. Installed the scenery with the lowest possible resolution originally and kept it like that, just in case.

The texture layer with the shiny stone effect on the tarmac is floating a few inches above ground. Is this intentional?

Heading west, along the dug down freeway, there's a few objects (texture and 2 bridges) spinning in the air :). Not all the time though. Kinda funny looking. And while talking about spinning, the windmills seem to have very local winds, since they spin irregular and at slightly different angles.

Around the whole coverage area (Denmark, not the bridge), in the water maybe a hundred meters off the beach, there's a thin shadow on the surface.

I'm using P3Dv2.4.

Thank's for a nice scenery/ Fredrik
Fredrik
Posts: 5

Re: Building texture loading, floating shiny stone texture l

Post by Fredrik » Tue Jan 13, 2015 12:19 pm

Oh, a few more things. A while back ago Rob mentioned the ground/object shadow issues in P3Dv2. Are they being worked on? And the baked shadow of the bridge belong in FSX. Any possibility to remove it?

Don′t get me wrong here, love the scenery, but it looks more like it′s compatible with P3D than made for it.

/ Fredrik
emilios[flytampa]
Site Admin
Posts: 1626

Re: Building texture loading, floating shiny stone texture l

Post by emilios[flytampa] » Tue Jan 13, 2015 1:07 pm

Hi Fredrik,

it'll be easier to get a look at some of those issues with screenshots if possible?

thanks
Nicko Brännlund
Posts: 16

Re: Building texture loading, floating shiny stone texture l

Post by Nicko Brännlund » Tue Jan 13, 2015 4:49 pm

+1 in FSX

Slow loading texturers with black squares for a second. And shiny round "starlike" things in the ground, specially on the runways during night and exterior lights on in ex pmdg 737ngx
Fredrik
Posts: 5

Re: Building texture loading, floating shiny stone texture l

Post by Fredrik » Tue Jan 13, 2015 6:36 pm

OK, here we go:

http://www.imageupload.co.uk/images/2015/01/13/CPH1.jpg
http://www.imageupload.co.uk/images/2015/01/13/CPH2.jpg
http://www.imageupload.co.uk/images/2015/01/13/CPH3.jpg
http://www.imageupload.co.uk/images/2015/01/13/CPH4.jpg
http://www.imageupload.co.uk/images/2015/01/13/CPH5.jpg

Coming back from a short trip out to the bridge (beautiful btw :) ) to show you the baked shadow that should be removed for P3D, this is what I found (see pic 5) :). Was unable to reproduce the spinning flying bridges, and I kinda gave up on trying to document the object shadows on the apron.

I'm stressing this; not a grumpy fart here. Just pointing out things that I observe. My specs (if relevant) are:
4770K @ 4.3, GTX780, 8 GB 2400/CL9, 2x Evo 840 SSD's and so on. Left the fps counter visible, so that you can tell that I'm not dragging a dead horse here.

Aight, over and out.

Oh, and sorry for the somewhat dark pictures, Scandinavia is pretty dark this time of the year ;)
emilios[flytampa]
Site Admin
Posts: 1626

Re: Building texture loading, floating shiny stone texture l

Post by emilios[flytampa] » Tue Jan 13, 2015 7:08 pm

OK got it, thanks. nice pics btw :)

did you mean the variable heading and speeds of the rotors? that's something I added to 'break' the
monotony effect you get when watching those windmills from far away. It's not mathematically calculated for each one of course but local speed and heading is possible in large wind-farms

On screen CPH2 not sure to be honest, this might be an artifact of P3D water shadows-i ll have another look

The 'grain' specular effects layer on the ground you can de-activate if you don't like it by navigating to flytampa-Copenhagen\scenery\spec.bgl (rename to spec.off). The 'floating' off I thought was very hard to see, unless you are very very close to the ground.

Baked shadows we usually add because the shadow rendering is dragging performance down in FSX and P3D. If you wanted those models (windmills and bridge) with the shadows removed, just grab the attached files and drop into flytampa-Copenhagen\scenery\ (replace all when asked)
*make a backup of original files first though

Not sure what you are showing on CPH5.jpg ? do those disappear for a second or smth?
About slow loading, could be you are using very high texture resolution, or too high P3D display settings? usually there is some slow loading around the airport but not too dramatic in my case.
Attachments
Copenhagen_3Dscen.BGL
(1.05 MiB) Downloaded 260 times
Oresund_bridge.BGL
(1.47 MiB) Downloaded 258 times
Fredrik
Posts: 5

Re: Building texture loading, floating shiny stone texture l

Post by Fredrik » Tue Jan 13, 2015 7:55 pm

Wasn′t trying, but cred for the pics should go to you. Your work :).

Windmills: Yup. I see, no prob.

CPH2 pic: Goes all around the coverage area where your scenery meets default I guess. Altitude difference maybe, just slightly? Have no clue.

Grain specular: Looking just fine, just odd having them floating. Sitting in a Cherokee is obviously closer to the ground than sitting slurping coffee in the Buses or Boings ;).

Baked shadows: Sweet! Thanks a lot.

CPH5 pic: Well, almost all the scenery objects and textures went away, not to return, after I headed back from the bridge. Only time it happened. Restarted the sim and all fine.

Slow texture loading: Nope, not using any high res textures. Default CPH ones (did not click the box for higher res. when installing the scenery), REX clouds 512, sim max 2048, ground textures 15 cm. I get consistent fps all over the place, even higher than the locked 35 fps, but locked it there as it is smooth enough. No issues elsewhere with texture loading or anything else for that matter with my graphics settings.

Thanks for great and speedy support/ Fredrik

Edit: Object shadows are there, just not so visible on the grey areas of the apron, so never mind that.
emilios[flytampa]
Site Admin
Posts: 1626

Re: Building texture loading, floating shiny stone texture l

Post by emilios[flytampa] » Tue Jan 13, 2015 8:19 pm

Fredrik wrote:
CPH2 pic: Goes all around the coverage area where your scenery meets default I guess. Altitude difference maybe, just slightly? Have no clue.

Edit: Object shadows are there, just not so visible on the grey areas of the apron, so never mind that.
Yap it's actually the slight sea elevation difference that causes the water shadow. There is really no easy way out of this. I had to correct the islands elevation and then smoothen it out in the sea where it is invisible. Seems P3D shadows are bit too sensitive :) will see if anything can be done but not too certain.

The shadows on the apron is another issue of 'old-code' ground which is created in layers. Some of those layers refuse to accept full shadows in P3Dv2.
Fredrik
Posts: 5

Re: Building texture loading, floating shiny stone texture l

Post by Fredrik » Wed Jan 14, 2015 6:31 pm

Looking so much better without the baked shadows :)

http://www.imageupload.co.uk/images/201 ... Bridge.jpg

Maybe not the best pic to show it, but still... (the darker part is just the water refl.)
I take AES isn't working in P3D, since I don't have any of the road traffic as you can tell from the pic.
emilios[flytampa]
Site Admin
Posts: 1626

Re: Building texture loading, floating shiny stone texture l

Post by emilios[flytampa] » Wed Jan 14, 2015 9:35 pm

Fredrik wrote:Looking so much better without the baked shadows :)

http://www.imageupload.co.uk/images/201 ... Bridge.jpg

Maybe not the best pic to show it, but still... (the darker part is just the water refl.)
I take AES isn't working in P3D, since I don't have any of the road traffic as you can tell from the pic.
nice :)
shoot me an email at g.emilios@gmail.com when you got the time btw

AES is not P3D compatible at the moment
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