*Official* How to solve OOM issue.

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math341c
Posts: 2

*Official* How to solve OOM issue.

Post by math341c » Fri Jan 02, 2015 2:10 pm

Since i bought this epic Copenhagen Scenery by flytampa, then i was very sad, because i always got oom.
I tried to change settings etc. But i still got oom.

I read a great article by a great author who found the main OOM maker.

Its the setting which control the autogen distance.

I solved my oom issue, please follow these steps below.

1. Remove the high resolution, version of the scenery, and reinstall the standard version.
2. Open fsx.cfg !Remember backup!
3. Find the LOD_RADIUS string.
4. It should be set to "4.5"
5. Make you first try, it worked for me, i have PMDG 777, REX 4 4096 clouds, UTX, GSX, 4096 texture max load.
6. Try to set the setting to "3.5".
7. If you still get oom, before you takeoff.
8. Then try to lower it again "3.0, 2.5" etc.

Hope it works for you. I did not detected any quality change with my eyes, changing this setting. :wink:

Theory:
FSX is an old game from 2007. Since it´s realease and it´s 2 service packs, then still things has been developed, and developed, the developments for it, are getting never and better, but the game is still getting older. Installing FlyTampa Copenhagen on fresh fsx without using any single addon, will work very fine, with high settings. But the oom problem begin to happen, when we install all these other things, REX, UTX, GSX etc, and the highest quality plane PMDG.
FSX is an 32-bit application, and the application simply can´t handle all these things, when there is too much.
There is nothing to do. That´s why im looking forward to Prepar3D 64-bit.
Mooze
Posts: 27

Re: *Official* How to solve OOM issue.

Post by Mooze » Fri Jan 02, 2015 7:24 pm

The best way is to begin by reducing your texture resolution from 4096 to 2048 and then 1024 if this doesnt work you may start playing with the LOD_RADIUS because as soon as you start putting 3.5 and below your Sim starts looking like McDonalds and its probably not what you wanna see.

Mooze.
PatrickM
Posts: 66

Re: *Official* How to solve OOM issue.

Post by PatrickM » Sat Jan 03, 2015 6:08 am

You can set Texture Max Load to whatever value, but if you have a 4096 texture than he will load in the whole 4096 texture although you are using a Texture Max Load of 1024 in your .cfg. I reduce my textures (physical) from 4096 to 2048 using GIMP.
And with all that I still get 800-900Mb after Landing in EKCH with the PMDG 737NGX.
math341c
Posts: 2

Re: *Official* How to solve OOM issue.

Post by math341c » Sat Jan 03, 2015 10:37 am

Mooze what you mean, looking like Mcdonalds?

PatrickM, how can you have so much free vas available. I got oom even with 1024 textures?

I have PMDG 777
REX 4
UTX
GEX
GSX
AES

?
BoazDK
Posts: 221

Re: *Official* How to solve OOM issue.

Post by BoazDK » Sat Jan 03, 2015 12:06 pm

reduce your clouds and other REX textures to almost the lowest setting. These can be compromised a lot with out too much loss of experience.

Also keep texture max at 2048 is ok, if using global vector lower the autogen settings!
PatrickM
Posts: 66

Re: *Official* How to solve OOM issue.

Post by PatrickM » Sat Jan 03, 2015 12:41 pm

I use the PMDG 737NGX, FTX Global, OpenLC, Vector, REX4 and FSGRW, GSX and just a few AI (I fly online). Reduce the texture size of REX to the lowest number and also use DXT5/DXT1. Reduce Autogen to normal and completely disable ships and cars in the menu. Texture Max load should not be set higher than 2048 - keep on mind that FSX wasn't built to handle HD or UltraHD textures - so I use 1024 the whole time.

And u say that I have "so much VAS" at the end of my flight - but the true is that I can't do the return leg without shutting down FSX/P3D, which sucks - especially if u fly on schedule.
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