Blocks around my approach lights

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krogh
Posts: 8

Blocks around my approach lights

Post by krogh » Sat Jul 05, 2008 10:10 am

Hello I wonder if someone can help me , if I am on a checker board approach the first 5 lights flickering has a box around them it appears as the light flickers as I progress the others remaining lights are fine.

See pic

Hope this makes sense.

Thanks

Johan
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paavo
Posts: 1612

Post by paavo » Sat Jul 05, 2008 10:28 am

Are you using DX 10 ?
It looks like the airport ground textures are not loaded in that shot also.
krogh
Posts: 8

Post by krogh » Sat Jul 05, 2008 10:31 am

No I am not using DX 10
paavo
Posts: 1612

Post by paavo » Sat Jul 05, 2008 10:33 am

What are your system specs ?
When you took that screenshot did the airport ground textures ever load ?
krogh
Posts: 8

Post by krogh » Sat Jul 05, 2008 10:43 am

Well I think the airport textures loaded here are 2 pics

Also included system specs pics
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paavo
Posts: 1612

Post by paavo » Sat Jul 05, 2008 10:53 am

The ground textures for the ramp are loaded, but seem a little dark.
Wait for Martin to show up and maybe he can help.
Is this the FS9 version ?
Do you have dawn/dusk texture blending checked ?
krogh
Posts: 8

Post by krogh » Sat Jul 05, 2008 10:57 am

fsX
paavo
Posts: 1612

Post by paavo » Sat Jul 05, 2008 11:01 am

krogh wrote:fsX
I thought by the fps counter it had to be FS9 :D
jvile
Posts: 114

Post by jvile » Sat Jul 05, 2008 12:29 pm

John

What video card do you have. The ground textures are to dark for the FSX version.

I also get 50+ FPS in FSX if I unlock them. I know many like to see all those high numbers but lock your FPS to a 20-30 value and retest.
martin[flytampa]
Site Admin
Posts: 5290

Post by martin[flytampa] » Sat Jul 05, 2008 6:19 pm

krogh: You are running SDK-Mode, which has completely black aprons at night. That is normal with SDK compliant aprons and taxiwaways, they are completely black opaque at night and there isn't much I can do about it because the FSX SDK is extremely limited as far as airport-ground details go.... Which is the whole reason why I implemented the the SDK and Non-SDK modes.

Since your framerate isn't an issue, I recommend you run the installation program again and select Non-SDK-Mode. This will completely change the appearance of the airport ground both day and night.

The first few Lead-In strobes are known to cause some transparency problem at dusk/dawn. I didn't think it was too bad because they flash extremely fast. Can you confirm that you online notice this at dusk/dawn and they are fine during daytime and night?
krogh
Posts: 8

Post by krogh » Sat Jul 05, 2008 9:37 pm

martin[flytampa] wrote:krogh: You are running SDK-Mode, which has completely black aprons at night. That is normal with SDK compliant aprons and taxiwaways, they are completely black opaque at night and there isn't much I can do about it because the FSX SDK is extremely limited as far as airport-ground details go.... Which is the whole reason why I implemented the the SDK and Non-SDK modes.

Since your framerate isn't an issue, I recommend you run the installation program again and select Non-SDK-Mode. This will completely change the appearance of the airport ground both day and night.

The first few Lead-In strobes are known to cause some transparency problem at dusk/dawn. I didn't think it was too bad because they flash extremely fast. Can you confirm that you online notice this at dusk/dawn and they are fine during daytime and night?



Hi I have selected Non-SDK-Mode now my airport ground textures shimmers alot only them. I doesn`t matter the lights have the same problem in the day also it spoils the whole scenery :-(
paavo
Posts: 1612

Post by paavo » Sat Jul 05, 2008 9:42 pm

What video card do you have ?
krogh
Posts: 8

Post by krogh » Sat Jul 05, 2008 11:08 pm

8800 gtx
paavo
Posts: 1612

Post by paavo » Sat Jul 05, 2008 11:20 pm

krogh wrote:8800 gtx
Sounds like you AA is not turned on, you have to override the default fsx profile in nhancer, and make sure in game AA is turned off.
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