But like you, I'm more than happy to stay with 9. It looks better than ever.


Those of us who fly in northern latitudes benefit greatly from the round earth. The global model in FS9 distorts the terrain at high latitudes (it is visible starting at probably 60 degrees N/S, and gets progressively worse as you near the pole) and prevents true polar flyovers. The new round earth model gets rid of these limitations. Considering that just about all of alaska looks a little skewed in FS9, the round earth model is a real boon for serious bush flyers.paavo wrote:One last thing, can you please explain to me the big advatage of this round earth stuff.
Okay, I've put in some time up in Alaska, as has Paavo, and haven't seen anything that was so skewed as to make me notice that something was wrong. As of now I also can't see the benefit considering all the issues that it's actually created. Can you be more specific?Ruahrc wrote:Those of us who fly in northern latitudes benefit greatly from the round earth. The global model in FS9 distorts the terrain at high latitudes (it is visible starting at probably 60 degrees N/S, and gets progressively worse as you near the pole) and prevents true polar flyovers. The new round earth model gets rid of these limitations. Considering that just about all of alaska looks a little skewed in FS9, the round earth model is a real boon for serious bush flyers.paavo wrote:One last thing, can you please explain to me the big advatage of this round earth stuff.
No I don't have FSX though. Probably won't upgrade for a long while either, seeing's how the vast majority of my addons would not work. I have considered using a dual setup with FSX for bush flying/GA and FS9 for heavy iron but don't feel like putting out the effort just yet.
Ruahrc
Again this isn't helping or explaining a whole lot with the distortion thing. As for what you're saying Jeff, I seem to remember some kind of issue when trying to fly to McMurdo Station in Antarctica maybe. But as I said can we please stop talking in generalities? Can I please get some specifics? Maybe something that can more clearly explain why the few times a year that I fly to Antarctica is worth me losing the ability to create the kind of airports that Fly Tampa and others make with the beautiful ground work? Come on guys... some specifics or nothing. I'm not saying that there aren't any but I'd like to see some examples that make it worth having. Because right now it just seems like another "hey guys, look what we can do" by Aces. Like the whole stars and constellations being accurate.... WTF, WHO CARES!! Who still navigates using cellestial navigation. Christopher Columbus has been dead for like 500 years.OSS-J.Nielsen wrote:Dan,
I hate to sound like the voice of moderation here, but that was a huge issue for the new version. It also helped to get rid of the atmospheric limitations that FS9 has as well as the 'brick wall' for quite a few polar long haul simmers.
The side effect though was the custom ground issue we/they are still trying to work out so that large scale ground work doesn't take an additional 5 years to complete.
I was using the antarctic as an example but this still dances around my original question a few posts up about distortions. As for polar routes, I'm not buying that as a reason to screw up the system to the point of making development even harder. I still think it's a "look at what we can do."OSS-J.Nielsen wrote:Dan,
I thought I was clearer then I was. the polar thing (arctic), not antartic 'brick wall' for all purposes prevented actual overflights while in LNav or any other heading mode for that matter. That was probably the biggest thing. Some people reported several hundred if not thousands of miles in error just to get around it. There are a lot if simmers who fly the KORD-VHHH and KIAD-(any far east destination), etc.
The atmospheric cap I believe might have actually helped in the flight dynamics if my memory serves me correct, or something similar. It wasn't just for the stars in the sky or for people who wanted to do space ops or something. What I mean by that, is it may ahve at least unlocked certain areas for performance abilities that already existed, if that makes any sense.
As I stated above the one side effect (a pretty large one) is that it really threw off and almost prevented detailed and custom ground work for those developers we all know and love. Creating ground work in FS9 was already bad enough and took up probably 80% of the dev time for any one project, depending. Those devs weren't looking foward to another 20% or more on top of the 80% just for creating ground work and still not having the ability (initially) to get everything they needed or had in their FS9 versions for FSX 'style' scenery.
I understand this issue seems to be coming around somewhat, or maybe other devs are just sucking it up, I don't really know.
What Martin and several other suggested was not that we have backward compatibility as much as we merely needed a much easier way to create (model) the ground work for FSX...it didn't matter really how, just that we had it in some shape or form.
Forgive me if I seem out of the loop somewhat; I've been selfishly enjoying just being a regular simmer these days so my recollection and terminology is probably way off now...lol.
I'm good to go dude. No bending here.OSS-J.Nielsen wrote:Dan,
I'm not trying to dance around anything, and I think I've made it pretty clear my recollection of some things.
There's no need to get bent with each other over this. You know me and I know you; and I think as long as you've known me, I'm pretty neutral with most issues...sometimes optimistic, but no BS.
I'm not defending anyone here one way or the other even though I was more on the developer side of the issue as you can well imagine the reasons why.
I will however give credit where credit is due even if it doesn't benefit us. I think that's only fair. Roger--roger?
Get some sleep old friend, hope everything is working out for you in Japan.
Huh?Considering that just about all of alaska looks a little skewed in FS9, the round earth model is a real boon for serious bush flyers.
I'm holding out hold as well my friend. Hopefully we'll all be able to fly FSX at a reasonable rate soon. And hopefully the development issues for addon developers get solved, that's my biggest concern.OSS-J.Nielsen wrote:Ah yeah, to tell you the truth I'm not sure either about the distortions. Maybe that's not quite what he meant to say, don't know.
I totally understand what you're saying, the final outcome still doesn't help the majority of us regardless. We're definately on the same page there, including ACES (IMO). Honestly though, after several years prior to the FSX beta, and up to now, they could have just put it all off on their higher ups with deadlines and such, but instead they put up 'the buck stops here' sign, publicly no less, and committed to at least try and make things right (maybe not in the right order-lol) by themselves. Anyone that has that kind of brass when they are taking more repsonsibility then they should have at least deserves our respect. Again, IMO.
I guess that last paragraph was said for all general purposes. I know you know what I'm saying.It's hard when at the end of the day we'd just like to have a sim running good. I still have hope though.