Cliffs and Potholes around KSEA
- RobdeVries
- Posts: 32
Cliffs and Potholes around KSEA
Hello,
I've a slight problem with KSEA. Around KSEA a have a cliff and further in the direction of the city I have a huge pothole.
I have installed:
- UT USA
- MegaScenery PWN photoscenery
- Holger Sandman's Columbia Gorge scenery for UT
- FlightScenery's Portland
Anyone having the same problems?
Rob
I've a slight problem with KSEA. Around KSEA a have a cliff and further in the direction of the city I have a huge pothole.
I have installed:
- UT USA
- MegaScenery PWN photoscenery
- Holger Sandman's Columbia Gorge scenery for UT
- FlightScenery's Portland
Anyone having the same problems?
Rob
- Attachments
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- ksea1.jpg (118.73 KiB) Viewed 10364 times
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- ksea2.jpg (118.16 KiB) Viewed 10364 times
- RobdeVries
- Posts: 32
Hi Dan,
Thanks for helping...
Besides that I of course already installed the patche(s) Portland or Holger's scenery seem not the problem ...I deactivated all scenery's till only FlyTampa's KSEA and UTUSA where active. The anomalies were still there. After deactivating FlyTampa KSEA the ridge and pothole were gone. So, although carefully, I conclude that it would be caused by at least the interaction between Flytampa's KSEA and UT?!
Any ideas...
Rob
Thanks for helping...
Besides that I of course already installed the patche(s) Portland or Holger's scenery seem not the problem ...I deactivated all scenery's till only FlyTampa's KSEA and UTUSA where active. The anomalies were still there. After deactivating FlyTampa KSEA the ridge and pothole were gone. So, although carefully, I conclude that it would be caused by at least the interaction between Flytampa's KSEA and UT?!
Any ideas...

Rob
There is a seperate flatten for KSEA when using megascenery, did you use that ?RobdeVries wrote:Hi Dan,
Thanks for helping...
Besides that I of course already installed the patche(s) Portland or Holger's scenery seem not the problem ...I deactivated all scenery's till only FlyTampa's KSEA and UTUSA where active. The anomalies were still there. After deactivating FlyTampa KSEA the ridge and pothole were gone. So, although carefully, I conclude that it would be caused by at least the interaction between Flytampa's KSEA and UT?!
Any ideas...![]()
Rob
- RobdeVries
- Posts: 32
If you have your max vertex level set higher than 19 ( I use 21 ) then you need to use the file on this page, http://www.flytampa.org/downloads.htmlbeckerm13 wrote:Paavo:
What is the megascenery-FlyTampa Seattle patch? I have the same problem as in the screenshots.
Marty
There is a different file that sits in a folder in your KSEA folder for, I think this gets installed automaticaly if you choose a certain option upon install of KSEA. There is a readme file that explains all this in the folder I mentioned above.
There is also an issue with megascenery that is most noticable around Alki and West Seattle, it causes a strange cliff. This is because the default coastlines are so far off, you can fix that, but it may effect other coastlines not in the area. I don't remeber what files you have to disable to fix this, sorry I can't you help with it.
I just checked and I have the same pothole and cliff, but I learned a long time ago to live with it. I'm not sure if TMV of 19 instead of 21 will help. The real KSEA sits on a plateau, the road under the approach lights for the south runways is probably close to a hundred feet below them ( they look like bridges when you drive under them ). I think this causes some problems in flight sim, not really sure though
- RobdeVries
- Posts: 32
Nope the 21 vertext patch (FL915150_flytampa_mod.bgl) doesn't change anything. However if you install it, it will override a modified version FL915150_flytampa_mod.ori. This renaming to ori has been done by th portland scenery, so I guess reinstalling FL915150_flytampa_mod.bgl will have negative effects on the portland scenery...
I was just taking another look at your photo of the lake. In your screenshot the lake is fine, just that cliff to the south is not correct. My lake falls over to the East, waterfall looking. And also, your roads look really good position wise. I think that possibly UT is making the pothole. Just don't look down at that spot. 

- RobdeVries
- Posts: 32