Gates at Saba - working.

Mage
Posts: 115

Post by Mage » Mon May 14, 2007 6:55 am

I doubt any "disappearing trick" with AI could ever work, this is because the airports are so close together - they're all within the AI zones for each other and aircraft are constantly being tracked by the AI system - the Otters and Islanders never go out of the AI zone for most of their flights, especially to Saba. The AI system doesn't zap them out of existence when they get too far away because they never get too far away!

Schedulers could possibly devise flightplans that remove AI planes en-route, but they would simply blink into existence at their destination airport. If you made a dummy destination airport to absorb all these stray planes a/ they'd call for clearance to a non-existent airport and b/ have to go somewhere else from there ... I think each solution would cause another problem that needed fixing.

I'm fairly sure the AFCAD side of things is okay, and the Saba flatten, although Martin might want to change XAF2_BABA (the flatten's filename) to something different - eg for Saba in FS9 it could be TNCS because that's the proper ICAO for Saba, and it doesn't exist in FS9. For FSX it could be called XAF2_SABA because FSX does have TNCS and not SABA! I think that's just a question of integrating the change into the product in a way Martin can live with.

That could probably be released as it currently is but, like I said, I'm sure Martin doesn't want to leave other potential issues hanging around. Since the Saba AI change is specifically to please AI fanatics (like me), the flight dynamics are more of an issue than they might otherwise be. Even so, they're not Martin's area of responsibility and he could as easily wash his hands of that side and let the FDE gurus (that don't include me) sort that out.

Saba is very quiet even so, so you aren't missing much :)

If there's an AI guru that can make Henry's Twin Otter and Fernando's Do228 sink like a stone along Jim's fake ILS for Barths r/w 10, and still land in one piece, I'm sure a CFG posted here would help. That CFG also has to allow the planes to make the tight turns for the other approach too ...
jvile
Posts: 114

Post by jvile » Sun May 20, 2007 11:39 am

Mage

Very good explainations
Mage
Posts: 115

Post by Mage » Wed May 23, 2007 12:11 pm

I thought "its a bit like nailing water to a newspaper" might not be descriptive enough. :)

FDE - Frustration, Desperation, Exasperation.
harpsi
Posts: 119

Post by harpsi » Thu May 24, 2007 3:22 pm

Hi

I see this topic with the title "gates saba - working". My question is: where can I find the file which gives the possibility to have working gates at saba? Tks.
harpsi
jvile
Posts: 114

Post by jvile » Sat May 26, 2007 1:28 am

Harpsi

Martin has the final say if it becomes an offical update for TNCM or a 3rd party update uploaded to other web sites.

Stay tuned.
RobdeVries
Posts: 32

Post by RobdeVries » Wed Jun 13, 2007 9:06 am

Three weeks since the latest update... :|

Any news... :D
RobdeVries
Posts: 32

Post by RobdeVries » Tue Jun 19, 2007 7:35 am

nope it seems not...not even a headsup.. :?
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