AI vehicules for FSX St Marteen scenery ?

jvile
Posts: 114

Post by jvile » Sun May 27, 2007 12:50 am

cheeseman123

The following is in your 2nd post of this thread and it is clear that you are making opinionated statements without taking the time to read the documentation that Martin did in fact release a FSX version of TNCM.
Anyways, TNCM isnt compatible with FSX. Or is it?
Once you made that statement you then proceed to list pro's and con's of additional opinionated statements of how you view FSX which are not valid and you are misleading others with incorrect information.
I don't understand what your saying. I'm lying?


You don't understand what I am saying because you have not studied the Books, Docs or the Knee Board embedded in FSX. In order for someone to call you a liar you must first know the truth which you continue to post opinions of what you think and not what the facts are.

You are now digging yourself into a deeper hole because you are telling everyone here that a plane must be on a Flightplan for certain Living World animation to work. I don't know whose FSX you have at this point but it is clearly not the one that all of us bought back in October which MS designed.

You are also comparing apples to oranges. FlyTampa and AES animation is 3rd party payware for FS9 not FSX. You appear to be bashing the animation of FSX because it does not meet your standards in comparison to a very well designed FS9 3rd party scenery. Since you don't own FS9 based on your post that says
I have or 800 landings in fsx, which is the only simulator ive ever flown (besides x-plane)
It may surprize you to know that there is no animation in the default FS9 sim other then AI Plane animation and thanks to the ingenuity of FlyTampa they have made FS9 come alive.

If you are going to post opinions and not facts about FSX then someone is going to call your attention to what are the true facts. Lets review some of your pro's and con's which you also contradict everytime you post.
Jetway: pros: it can attach to your aircraft on command
cons: it is hailed by a button, and not radio. It does not have a siren. It lines up badly with the aircraft. It is very bland, when it comes to the design.
When you say the Jetway is bland would you show me someone elses animated FSX jetway that looks much better then what FSX gave us.

Who's aircraft does the Jetway line up badly to. All of the default FSX Planes that have the aircraft.cfg coded for the Jetway align just fine if you park the plane properly to begin with.
Pushback truck: pros: it will push you back on command, and it can push you back left, center or right.
cons: it is hailed by button, and not radio. You need to tell it to stop, otherwise it will keep pushing you back. It is very bland when it comes to the design.
Once again, who are you comparing the bland default FSX pushback tug's to? If it is someones 3rd party FS9 scenery then why not give those high end scenery designers time to develope a better FSX animated tug.
Baggage truck(s): pros: they are there.
cons: they do nothing, and they are bland when it comes to the design.
They do nothing? Thats a contradiction to your next post that says
The baggage trucks will only move if you file a flightplan (with the flighplan creator in fsx)
and then you go into another situation that once again makes contradictions
So, you file FP, land at airport, get lucky enough to have a parking area with vehicles, and then, they may come up to your plane, but they dont always. I have come to a parking area with vehicles after i complete an FP over 100 times, and only once has two vehicles for baggage come to my plane. When, by the ssmall chance they do, you will see no baggage come out. Just them sitting next to your plane, being pointless. Another problem is that the second you stop they come to you. this is a problem because many times you can accidently stop while parking before your parked, due to the fact that there is no dude guiding you in. If you do accidently stop, you have two options:

1:sit there, in a improper parking area, and let the baggage trucks come to youI
2: park in the proper spot and have the baggage trucks attached to you at very wierd spots
lets state the facts

A FP has nothing to do with animation. You can start FSX and slew a Plane up to a GATE and command the Jetway to move, call the fuel truck and using the correct key stroke, open the belly baggage door and the conveyor will come to the door followed by the baggage cart. When you close the baggage belly door the animated equipment return to their parking positions.

2nd fact is that the animated GATE/CARGO euipment go to the correct position for the FSX default planes but may not go to the correct position if you are using a 3rd party plane that is not programmed correctly by the model designer.

Also, do not fault FSX if you can't run your computer scenery slider to a setting that shows all the GATE equipment. That is your computer problem and not FSX.

I have no idea for your statement that says
Another problem is that the second you stop they come to you. this is a problem because many times you can accidently stop while parking before your parked, due to the fact that there is no dude guiding you in.
Gate animated equipment is controlled by keystrokes and not the brakes of a airplane. There are also 2 types of airport equipment animation which are GATE and airport parking spot to parking spot animation. Airport animation is a random call when FSX loads and are also Region specific based on the Living World XML file.
Overall, I do not count on these vehicles to do their job, as they are programmed poorly.
You the Pilot control the GATE animation and not a FSX program. If they perform poorly then you are not executing the correct commands at the correct time and that is not a problem with FSX.
listen, I have or 800 landings in fsx, which is the only simulator ive ever flown (besides x-plane) you might be able to say something with paper and code facts, but I can tell you the reality, as I have spent over 100 hours at various airports.
The reality is you need to understand the FSX behavior of animation and stop comparing the bland poorly designed FSX vehicles to 3rd party high end animated vehicles in a earlier version of Flight Simulator that was not designed with animation (apples to apples)
skydvdan
Posts: 2121

Post by skydvdan » Sun May 27, 2007 1:45 am

Well, I guess 800 landings doesn't matter does it?
paavo
Posts: 1612

Post by paavo » Sun May 27, 2007 1:50 am

Fact: FSX sucks.
skydvdan
Posts: 2121

Post by skydvdan » Sun May 27, 2007 1:52 am

paavo wrote:Fact: FSX sucks.
Fact: If you don't RTFM you look like a tool. :wink:
paavo
Posts: 1612

Post by paavo » Sun May 27, 2007 1:53 am

skydvdan wrote:
paavo wrote:Fact: FSX sucks.
Fact: I love fsx, so should you. :wink:
Nice..................
skydvdan
Posts: 2121

Post by skydvdan » Sun May 27, 2007 1:54 am

paavo wrote:
skydvdan wrote:
paavo wrote:Fact: FSX sucks.
Fact: I love fsx, so should you. :wink:
Nice..................
I hate you. :twisted:

I have no comeback. My basket of Pwnage is empty for today. Consider yourself lucky. :P
paavo
Posts: 1612

Post by paavo » Sun May 27, 2007 1:57 am

skydvdan wrote:
paavo wrote:
skydvdan wrote: Fact: I love fsx, so should you. :wink:
Nice..................
I hate you. :twisted:

I have no comeback. My basket of Pwnage is empty for today. Consider yourself lucky. :P
Very true, I won this battle but there will be more.
skydvdan
Posts: 2121

Post by skydvdan » Sun May 27, 2007 1:59 am

paavo wrote:
skydvdan wrote:
paavo wrote: Nice..................
I hate you. :twisted:

I have no comeback. My basket of Pwnage is empty for today. Consider yourself lucky. :P
Very true, I won this battle but there will be more.
Nice thread jacking ya terrorist.

I'm out!!
cheeseman123
Posts: 16

Post by cheeseman123 » Mon May 28, 2007 11:07 am

Beer in hand, seat adjusted, lights lowered... LET'S START THE SHOW!!

YOUR ON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D


Now, let us review some quotes:
cheeseman123

The following is in your 2nd post of this thread and it is clear that you are making opinionated statements without taking the time to read the documentation that Martin did in fact release a FSX version of TNCM.

correction: I am not stating facts about what martin did. I am talking about the default fsx.

Anyways, TNCM isnt compatible with FSX. Or is it?

Once you made that statement you then proceed to list pro's and con's of additional opinionated statements of how you view FSX which are not valid and you are misleading others with incorrect information.

Fisrt of all, when I said "Anyways, TNCM isnt compatible with FSX. Or is it?" I was saying of what I knew it was not compatible, but I did not know that as a fact, so I was open to correction.
Secondly, I am making my opinions of fsx based on a vast range of user experiance. I don't know how that could be misleading, unless I am intentionally lying, which I am not.
You don't understand what I am saying because you have not studied the Books, Docs or the Knee Board embedded in FSX. In order for someone to call you a liar you must first know the truth which you continue to post opinions of what you think and not what the facts are.

When did I call someone a liar?

You are now digging yourself into a deeper hole because you are telling everyone here that a plane must be on a Flightplan for certain Living World animation to work. I don't know whose FSX you have at this point but it is clearly not the one that all of us bought back in October which MS designed.
I have the default fsx, standard edition.

You are also comparing apples to oranges. FlyTampa and AES animation is 3rd party payware for FS9 not FSX. You appear to be bashing the animation of FSX because it does not meet your standards in comparison to a very well designed FS9 3rd party scenery. Since you don't own FS9 based on your post that says
Quote:
I have or 800 landings in fsx, which is the only simulator ive ever flown (besides x-plane)

It may surprize you to know that there is no animation in the default FS9 sim other then AI Plane animation and thanks to the ingenuity of FlyTampa they have made FS9 come alive.

As said before, I am talking about default fsx, and am not talking anything about what flytampa has done, as I can not think of one thing to complain about in their work.

If you are going to post opinions and not facts about FSX then someone is going to call your attention to what are the true facts. Lets review some of your pro's and con's which you also contradict everytime you post.


Ok, let me get this cleared:

I AM NOT INTENTIONALLY LYING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I am stating what I think. If I am wrong, I would be glad to be corrected. However, I would not like to be bashed about being wrong. Either prove me wrong, or shut up. But don't bash me about being wrong, if you can't prove yourself right.

When you say the Jetway is bland would you show me someone elses animated FSX jetway that looks much better then what FSX gave us.

Who's aircraft does the Jetway line up badly to. All of the default FSX Planes that have the aircraft.cfg coded for the Jetway align just fine if you park the plane properly to begin with.

All I know is that the jetway sometimes has trouble lining up with the plane, even if you are parked perfectly. Not to big of a problem though, unless your the passenger
:)

The jetway is much better in the addon with the link I provided, where it has stairs, a siren, and generally better animation.

Once again, who are you comparing the bland default FSX pushback tug's to? If it is someones 3rd party FS9 scenery then why not give those high end scenery designers time to develope a better FSX animated tug.

There you go, You caught me. I tihnk it has a very good design. I was in a hurry, and did not think properly about that. Thank you.

They do nothing? Thats a contradiction to your next post that says
My, arent we the little socrates :D But Yes, it is a bit of a contradiction, but in my opinion one in 800 is pretty much nothing.

A FP has nothing to do with animation. You can start FSX and slew a Plane up to a GATE and command the Jetway to move, call the fuel truck and using the correct key stroke, open the belly baggage door and the conveyor will come to the door followed by the baggage cart. When you close the baggage belly door the animated equipment return to their parking positions.
I did not know you could hail them by opening your cargo doors. Thank you for that insight, I will try it out the moment I finish writing this.



If you havee not figured it out already, this is pretty much what I am saying:

This is what I know from experiance. If there is something you know that I dont, please correct me, and I will except "defeat". Like telling me how to hail the baggage trucks. That was good, because it proved me wrong. You will find I am one of the toughest arguers. But I am not a stubborn arguer. I do not argue for a fact because its my fact. I argue because I believe in it. If you can show me that that fact isnt true, I will gladly step down. But I will continue to argue if you tell me that what I am saying is wrong, but do not provide evidence. When you told me that the baggage trucks could be hailed by a button, you proved me wrong, not just said I was wrong.


I, cheeseman123, gladly announces his loss, in the fight of the baggage trucks. Good job.
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