The following is in your 2nd post of this thread and it is clear that you are making opinionated statements without taking the time to read the documentation that Martin did in fact release a FSX version of TNCM.
Once you made that statement you then proceed to list pro's and con's of additional opinionated statements of how you view FSX which are not valid and you are misleading others with incorrect information.Anyways, TNCM isnt compatible with FSX. Or is it?
I don't understand what your saying. I'm lying?
You don't understand what I am saying because you have not studied the Books, Docs or the Knee Board embedded in FSX. In order for someone to call you a liar you must first know the truth which you continue to post opinions of what you think and not what the facts are.
You are now digging yourself into a deeper hole because you are telling everyone here that a plane must be on a Flightplan for certain Living World animation to work. I don't know whose FSX you have at this point but it is clearly not the one that all of us bought back in October which MS designed.
You are also comparing apples to oranges. FlyTampa and AES animation is 3rd party payware for FS9 not FSX. You appear to be bashing the animation of FSX because it does not meet your standards in comparison to a very well designed FS9 3rd party scenery. Since you don't own FS9 based on your post that says
It may surprize you to know that there is no animation in the default FS9 sim other then AI Plane animation and thanks to the ingenuity of FlyTampa they have made FS9 come alive.I have or 800 landings in fsx, which is the only simulator ive ever flown (besides x-plane)
If you are going to post opinions and not facts about FSX then someone is going to call your attention to what are the true facts. Lets review some of your pro's and con's which you also contradict everytime you post.
When you say the Jetway is bland would you show me someone elses animated FSX jetway that looks much better then what FSX gave us.Jetway: pros: it can attach to your aircraft on command
cons: it is hailed by a button, and not radio. It does not have a siren. It lines up badly with the aircraft. It is very bland, when it comes to the design.
Who's aircraft does the Jetway line up badly to. All of the default FSX Planes that have the aircraft.cfg coded for the Jetway align just fine if you park the plane properly to begin with.
Once again, who are you comparing the bland default FSX pushback tug's to? If it is someones 3rd party FS9 scenery then why not give those high end scenery designers time to develope a better FSX animated tug.Pushback truck: pros: it will push you back on command, and it can push you back left, center or right.
cons: it is hailed by button, and not radio. You need to tell it to stop, otherwise it will keep pushing you back. It is very bland when it comes to the design.
They do nothing? Thats a contradiction to your next post that saysBaggage truck(s): pros: they are there.
cons: they do nothing, and they are bland when it comes to the design.
and then you go into another situation that once again makes contradictionsThe baggage trucks will only move if you file a flightplan (with the flighplan creator in fsx)
lets state the factsSo, you file FP, land at airport, get lucky enough to have a parking area with vehicles, and then, they may come up to your plane, but they dont always. I have come to a parking area with vehicles after i complete an FP over 100 times, and only once has two vehicles for baggage come to my plane. When, by the ssmall chance they do, you will see no baggage come out. Just them sitting next to your plane, being pointless. Another problem is that the second you stop they come to you. this is a problem because many times you can accidently stop while parking before your parked, due to the fact that there is no dude guiding you in. If you do accidently stop, you have two options:
1:sit there, in a improper parking area, and let the baggage trucks come to youI
2: park in the proper spot and have the baggage trucks attached to you at very wierd spots
A FP has nothing to do with animation. You can start FSX and slew a Plane up to a GATE and command the Jetway to move, call the fuel truck and using the correct key stroke, open the belly baggage door and the conveyor will come to the door followed by the baggage cart. When you close the baggage belly door the animated equipment return to their parking positions.
2nd fact is that the animated GATE/CARGO euipment go to the correct position for the FSX default planes but may not go to the correct position if you are using a 3rd party plane that is not programmed correctly by the model designer.
Also, do not fault FSX if you can't run your computer scenery slider to a setting that shows all the GATE equipment. That is your computer problem and not FSX.
I have no idea for your statement that says
Gate animated equipment is controlled by keystrokes and not the brakes of a airplane. There are also 2 types of airport equipment animation which are GATE and airport parking spot to parking spot animation. Airport animation is a random call when FSX loads and are also Region specific based on the Living World XML file.Another problem is that the second you stop they come to you. this is a problem because many times you can accidently stop while parking before your parked, due to the fact that there is no dude guiding you in.
You the Pilot control the GATE animation and not a FSX program. If they perform poorly then you are not executing the correct commands at the correct time and that is not a problem with FSX.Overall, I do not count on these vehicles to do their job, as they are programmed poorly.
The reality is you need to understand the FSX behavior of animation and stop comparing the bland poorly designed FSX vehicles to 3rd party high end animated vehicles in a earlier version of Flight Simulator that was not designed with animation (apples to apples)listen, I have or 800 landings in fsx, which is the only simulator ive ever flown (besides x-plane) you might be able to say something with paper and code facts, but I can tell you the reality, as I have spent over 100 hours at various airports.