ORD jetway fix
ORD jetway fix
I just re-installed the scenery today and noticed this as an option during the installation. What is it all about?
Re: ORD jetway fix
I think you use it if you have the Simflyers KORD installed.Jacek wrote:I just re-installed the scenery today and noticed this as an option during the installation. What is it all about?
- martin[flytampa]
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Other way around..
The ORD jetway tweak is for the default ORD.
What happens is default ORD has 40+ default jetways and these MS default jetways render from up to 40nm away (costing performance at KMDW). The jet tweak I made replaces all ORD jetways with identical visual models, that have a much lower visibility and are therefore not processed from as far away as KMDW. The only difference you would see at ORD is that the default jets pop out at a certain distance.
The ORD jetway tweak is for the default ORD.
What happens is default ORD has 40+ default jetways and these MS default jetways render from up to 40nm away (costing performance at KMDW). The jet tweak I made replaces all ORD jetways with identical visual models, that have a much lower visibility and are therefore not processed from as far away as KMDW. The only difference you would see at ORD is that the default jets pop out at a certain distance.
Nice, I wonder if this fix worked when I originally installed MDW, I've had SF ORD installed at that time but I've uninstalled it a day or two after FT's MDW. Do you think it worked originally?martin[flytampa] wrote:Other way around..
The ORD jetway tweak is for the default ORD.
What happens is default ORD has 40+ default jetways and these MS default jetways render from up to 40nm away (costing performance at KMDW). The jet tweak I made replaces all ORD jetways with identical visual models, that have a much lower visibility and are therefore not processed from as far away as KMDW. The only difference you would see at ORD is that the default jets pop out at a certain distance.
- martin[flytampa]
- Site Admin
- Posts: 5290